Dune 2.0 Game Thread

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MissingNo.
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Re: Dune 2.0 Game Thread

Post by MissingNo. » Wed Mar 10, 2010 11:22 pm

ksen wrote:
heyzeus wrote:I'm not sure what you mean by "the hunter-seeker hasn't been used."
Er, I didn't say "the Hunter-Seeker hasn't been used." I said the Hunter-Seeker wasn't used on Night 1.

I'll go find the posts:

Night 1 actions: Mephistopheles killed by reizling using a poisoned sword and reizling killed by Mephistopheles' chrysknife. No mention of a Hunter-Seeekr method of killing. And now we know AshtonBlack was recruited that night.

Night 2 actions: virphen killed by poisoned Hunter-Seeker needle and AshtonBlack killed by sword.

Night 3 actions: CookieJon killed by poisoned Hunter-Seeker needle and Ghatanoatha killed by sword.

Night 4 actions: 95Theses killed by poisoned Hunter-Seeker needle and DP killed by sword.

That says to me that the Hunter-Seeker is the scum kill method. So it is logical to think that when scum kill they cannot recruit. If they could do both the game would be terribly lopsided toward scum and it would be over already with a scum victory.
I know, I corrected my post a while ago. :levi: As for the Hunter-Seeker, are you certain that the Hunter-Seeker is the recruiter? Evil Spock was also a recruiter and she was killed on Day 4. They either have two recruiters or the Hunter-Seeker isn't one.

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Re: Dune 2.0 Game Thread

Post by oblivion » Wed Mar 10, 2010 11:23 pm

heyzeus wrote:oblivion, can you confirm that posting PMs is against the rules?
From the OP of the Peanut Gallery thread:
- No private communication among players unless specified in the role PMs or via an update PM from me.
- No quoting/misquoting the role PMs
In other words, no posting/quoting PMs that I sent to players.

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Re: Dune 2.0 Game Thread

Post by MissingNo. » Wed Mar 10, 2010 11:25 pm

So no private communication and no quoting of the role PMs. By role PMs, you mean the ones where you handed out the roles, correct? So posting the communication between MAT and noncredo should be fine.

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Re: Dune 2.0 Game Thread

Post by MissingNo. » Wed Mar 10, 2010 11:27 pm

You can omit the PMs where you mention which one of you has the investigative role if you would like.

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Re: Dune 2.0 Game Thread

Post by Miss Anne Thrope » Wed Mar 10, 2010 11:31 pm

heyzeus wrote:You can omit the PMs where you mention which one of you has the investigative role if you would like.
Okay then, give me a few minutes while I find/edit them.
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Re: Dune 2.0 Game Thread

Post by MissingNo. » Wed Mar 10, 2010 11:34 pm

Okay but be quick. This reluctance to post the PMs isn't looking good for you. I know it might just be an honest misunderstanding of the rules but you also might be stalling.

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Re: Dune 2.0 Game Thread

Post by ksen » Wed Mar 10, 2010 11:35 pm

heyzeus wrote:I know, I corrected my post a while ago. :levi: As for the Hunter-Seeker, are you certain that the Hunter-Seeker is the recruiter? Evil Spock was also a recruiter and she was killed on Day 4. They either have two recruiters or the Hunter-Seeker isn't one.
It looks like Evil Spock was the scum recruiter. If it's working in this game like it has in others then scum can decide to either recruit, using Evil Spock up until yesterday, or kill. With Evil Spock gone I'm willing to say that scum has lost its recruiting ability. And since every night except the one night we know there was a recruit has had a person killed with a Hunter-Seeker then it should be safe to say that Harkonnen's haven't recruited anyone else.

Harkonnens tried to kill Paul Atreides with a Hunter-Seeker.

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Re: Dune 2.0 Game Thread

Post by MissingNo. » Wed Mar 10, 2010 11:38 pm

Oh, I see what you're getting at. The first night they chose to recruit, which is why there was no Harkkonen kill that night. All other nights they have chosen to kill.

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Re: Dune 2.0 Game Thread

Post by MissingNo. » Wed Mar 10, 2010 11:39 pm

er, wait, that isn't what you're saying. I don't understand what you're saying. The person who tried to kill Paul was an independent agent.

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Re: Dune 2.0 Game Thread

Post by ksen » Wed Mar 10, 2010 11:41 pm

heyzeus wrote:Oh, I see what you're getting at. The first night they chose to recruit, which is why there was no Harkkonen kill that night. All other nights they have chosen to kill.
Yes, that's what I've been saying.

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Re: Dune 2.0 Game Thread

Post by MissingNo. » Wed Mar 10, 2010 11:42 pm

What was that last line about then? The serial killer was the one who tried to kill Paul.

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Re: Dune 2.0 Game Thread

Post by ksen » Wed Mar 10, 2010 11:42 pm

heyzeus wrote:er, wait, that isn't what you're saying. I don't understand what you're saying. The person who tried to kill Paul was an independent agent.
Yes, in this game an indie was trying to kill Paul.

However in the book the Harkonnens used Hunter-Seekers as assassination tools.

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Re: Dune 2.0 Game Thread

Post by ksen » Wed Mar 10, 2010 11:44 pm

heyzeus wrote:What was that last line about then? The serial killer was the one who tried to kill Paul.
It was to show that Hunter-Seekers are a Harkonnen preferred kill method. And since the Harkonnen's are the scum team it stands to reason that the Hunter-Seeker is their kill method.

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Re: Dune 2.0 Game Thread

Post by MissingNo. » Wed Mar 10, 2010 11:46 pm

Ah, the Harkkonen used Hunter-Seekers to try to kill Paul in the book. Gotchya.

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Re: Dune 2.0 Game Thread

Post by Miss Anne Thrope » Wed Mar 10, 2010 11:48 pm

Right, here's the first PM:

I'm {deleted character name and relationship}. Apparently I can PM you, and you me, or so I'm told. I don't know if you have any special powers or not, but apparently I take the seer's place if they are killed or whatever. So, any ideas about the game so far?

And the reply:

Hi {deleted character reference}...I guess {deleted relationship information} are all the rage on Dune. My lynch votes count as 2 votes, so I guess that could come in handy. I was planning on keeping a low profile for now, just wait and see who makes what moves.

I'm working on the next one...
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