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Re: Discworld Nightchat/Night 1

Post by Don't Panic » Mon Sep 19, 2011 9:05 pm

Feck wrote:And what pray tell is an .xls file ? and what opens it and why are you tying to pretending to analyse the game ?
Excel, and I'm not pretending, trying to see if just looking at the data without the conversation makes things any more obvious.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: Discworld Nightchat/Night 1

Post by Feck » Mon Sep 19, 2011 9:09 pm

Don't Panic wrote:
Feck wrote:And what pray tell is an .xls file ? and what opens it and why are you tying to pretending to analyse the game ?
Excel, and I'm not pretending, trying to see if just looking at the data without the conversation makes things any more obvious.
Do you think I have had ,do have or ever would have Exel on my PC (would you like me to explain that in Power Point) ?
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Re: Discworld Nightchat/Night 1

Post by oblivion » Mon Sep 19, 2011 9:10 pm

It looks like the mantis votes mostly happened in 2 clusters.

I remember getting a "triangulation" feeling when I posted that I had concerns about mantis' focus on meta, went back for a reread, and then came back to find a vote on her.

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Re: Discworld Nightchat/Night 1

Post by Don't Panic » Mon Sep 19, 2011 9:18 pm

Feck wrote:
Don't Panic wrote:
Feck wrote:And what pray tell is an .xls file ? and what opens it and why are you tying to pretending to analyse the game ?
Excel, and I'm not pretending, trying to see if just looking at the data without the conversation makes things any more obvious.
Do you think I have had ,do have or ever would have Exel on my PC (would you like me to explain that in Power Point) ?
Google docs, or open office should be able to open it.
oblivion wrote:It looks like the mantis votes mostly happened in 2 clusters.

I remember getting a "triangulation" feeling when I posted that I had concerns about mantis' focus on meta, went back for a reread, and then came back to find a vote on her.
Yeah, two little clumps, 13 minutes for the first 3, 16 for the second 3.
3 votes for me in 6 minutes.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Nightchat/Night 1

Post by Linus » Mon Sep 19, 2011 9:30 pm

Don't Panic wrote:
Linus wrote:
Don't Panic wrote:Hmm, the spacing on some of the votes yesterday seems interesting, a little too closely spaced for a read and post, take a look.
mafia.xls
Not sure I follow this. What's the most suspicious spacing you find? I'd like to reread that bit in the thread.
Twice there are flurries of votes in really short intervals, the ones on me and one of the blocks on Mantis, seems odd to me that 2 or 3 players would have read the posts, and arrived at the same decision in such a short interval.
FWIW, I voted you after thinking about how the win condition discussion is a town tell for irre and feck, leaving a smaller field of players without any town tells. Shizzle is often followy as town so I'd be more inclined to make something of his "really scummy" comment than the timing of his vote.
Scum have the advantage of being able to talk off thread, that can manifest in vote patterns since they are discussing things prior to posting here.
I think the vote patterns of scum buddies would be more subtle than that. If anything, I'd be inclined to think that two players who voted for the same person at almost the same time are less likely to be scum buddies.

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Re: Discworld Nightchat/Night 1

Post by BarnettNewman » Mon Sep 19, 2011 9:35 pm

Man you guys are unsentimental bad asses.

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Re: Discworld Nightchat/Night 1

Post by oblivion » Mon Sep 19, 2011 9:38 pm

scum sometimes slip up like that, but it's more to do with in-synch thinking than to having just said to each other off-thread "hey lets vote so and so".

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Discworld Nightchat/Night 1

Post by Don't Panic » Mon Sep 19, 2011 9:39 pm

Linus wrote:
Don't Panic wrote:
Linus wrote:
Don't Panic wrote:Hmm, the spacing on some of the votes yesterday seems interesting, a little too closely spaced for a read and post, take a look.
mafia.xls
Not sure I follow this. What's the most suspicious spacing you find? I'd like to reread that bit in the thread.
Twice there are flurries of votes in really short intervals, the ones on me and one of the blocks on Mantis, seems odd to me that 2 or 3 players would have read the posts, and arrived at the same decision in such a short interval.
FWIW, I voted you after thinking about how the win condition discussion is a town tell for irre and feck, leaving a smaller field of players without any town tells. Shizzle is often followy as town so I'd be more inclined to make something of his "really scummy" comment than the timing of his vote.
Scum have the advantage of being able to talk off thread, that can manifest in vote patterns since they are discussing things prior to posting here.
I think the vote patterns of scum buddies would be more subtle than that. If anything, I'd be inclined to think that two players who voted for the same person at almost the same time are less likely to be scum buddies.
I don't trust irre's pm games, she's used it enough as town to spoof one as scum, she may have been cold reading and feck responded, giving her a hook. Read it closely, she says nothing of substance.

Scum not clumping still tells us something, reduces possible combinations of scum teams, or will do as the game progresses.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Nightchat/Night 1

Post by oblivion » Mon Sep 19, 2011 9:40 pm

BarnettNewman wrote:Man you guys are unsentimental bad asses.
flattery will get you nowhere young man.

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Discworld Nightchat/Night 1

Post by Don't Panic » Mon Sep 19, 2011 9:41 pm

oblivion wrote:scum sometimes slip up like that, but it's more to do with in-synch thinking than to having just said to each other off-thread "hey lets vote so and so".
If they decide to try and jump on a particular bw, and are primed to be second vote… oops, 2 and 3.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Nightchat/Night 1

Post by Feck » Mon Sep 19, 2011 9:49 pm

BarnettNewman wrote:Man you guys are unsentimental bad asses.
I'm not,I'm sweet and caring
:hoverdog: :hoverdog: :hoverdog: :hoverdog:
Give me the wine , I don't need the bread

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Discworld Nightchat/Night 1

Post by Don't Panic » Mon Sep 19, 2011 9:53 pm

Feck wrote:
BarnettNewman wrote:Man you guys are unsentimental bad asses.
I'm not,I'm sweet and caring
Only when you're drunk, you're a mean sober.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Nightchat/Night 1

Post by Linus » Mon Sep 19, 2011 9:56 pm

Don't Panic wrote:I don't trust irre's pm games, she's used it enough as town to spoof one as scum, she may have been cold reading and feck responded, giving her a hook. Read it closely, she says nothing of substance.
At the very least she implied that the win condition isn't phrased in the standard way.
Scum not clumping still tells us something, reduces possible combinations of scum teams, or will do as the game progresses.
Yes.

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Re: Discworld Nightchat/Night 1

Post by r.c » Mon Sep 19, 2011 9:58 pm

oblivion wrote:It looks like the mantis votes mostly happened in 2 clusters.

I remember getting a "triangulation" feeling when I posted that I had concerns about mantis' focus on meta, went back for a reread, and then came back to find a vote on her.

I don't think we can draw any information from the fact that there were two clusters. Scum wouldn't come to a consensus and vote one after the other.

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Re: Discworld Nightchat/Night 1

Post by oblivion » Mon Sep 19, 2011 10:06 pm

well, I'd kind of expect at least one scum on that bandwagon. possibly two. but the clustering is mostly a factor of time of day and proximity to nightfall. lots of US/CAN players catching up from the overnight activity, and lots of aussie players about to hit the sack.

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