Excel, and I'm not pretending, trying to see if just looking at the data without the conversation makes things any more obvious.Feck wrote:And what pray tell is an .xls file ? and what opens it and why are you tying to pretending to analyse the game ?
Discworld Game Thread
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- Don't Panic
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Re: Discworld Nightchat/Night 1
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: Discworld Nightchat/Night 1
Do you think I have had ,do have or ever would have Exel on my PC (would you like me to explain that in Power Point) ?Don't Panic wrote:Excel, and I'm not pretending, trying to see if just looking at the data without the conversation makes things any more obvious.Feck wrote:And what pray tell is an .xls file ? and what opens it and why are you tying to pretending to analyse the game ?




Give me the wine , I don't need the bread
Re: Discworld Nightchat/Night 1
It looks like the mantis votes mostly happened in 2 clusters.
I remember getting a "triangulation" feeling when I posted that I had concerns about mantis' focus on meta, went back for a reread, and then came back to find a vote on her.
I remember getting a "triangulation" feeling when I posted that I had concerns about mantis' focus on meta, went back for a reread, and then came back to find a vote on her.
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Re: Discworld Nightchat/Night 1
Google docs, or open office should be able to open it.Feck wrote:Do you think I have had ,do have or ever would have Exel on my PC (would you like me to explain that in Power Point) ?Don't Panic wrote:Excel, and I'm not pretending, trying to see if just looking at the data without the conversation makes things any more obvious.Feck wrote:And what pray tell is an .xls file ? and what opens it and why are you tying to pretending to analyse the game ?
Yeah, two little clumps, 13 minutes for the first 3, 16 for the second 3.oblivion wrote:It looks like the mantis votes mostly happened in 2 clusters.
I remember getting a "triangulation" feeling when I posted that I had concerns about mantis' focus on meta, went back for a reread, and then came back to find a vote on her.
3 votes for me in 6 minutes.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: Discworld Nightchat/Night 1
FWIW, I voted you after thinking about how the win condition discussion is a town tell for irre and feck, leaving a smaller field of players without any town tells. Shizzle is often followy as town so I'd be more inclined to make something of his "really scummy" comment than the timing of his vote.Don't Panic wrote:Twice there are flurries of votes in really short intervals, the ones on me and one of the blocks on Mantis, seems odd to me that 2 or 3 players would have read the posts, and arrived at the same decision in such a short interval.Linus wrote:Not sure I follow this. What's the most suspicious spacing you find? I'd like to reread that bit in the thread.Don't Panic wrote:Hmm, the spacing on some of the votes yesterday seems interesting, a little too closely spaced for a read and post, take a look.
I think the vote patterns of scum buddies would be more subtle than that. If anything, I'd be inclined to think that two players who voted for the same person at almost the same time are less likely to be scum buddies.Scum have the advantage of being able to talk off thread, that can manifest in vote patterns since they are discussing things prior to posting here.
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Re: Discworld Nightchat/Night 1
Man you guys are unsentimental bad asses.
Re: Discworld Nightchat/Night 1
scum sometimes slip up like that, but it's more to do with in-synch thinking than to having just said to each other off-thread "hey lets vote so and so".
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Discworld Nightchat/Night 1
I don't trust irre's pm games, she's used it enough as town to spoof one as scum, she may have been cold reading and feck responded, giving her a hook. Read it closely, she says nothing of substance.Linus wrote:FWIW, I voted you after thinking about how the win condition discussion is a town tell for irre and feck, leaving a smaller field of players without any town tells. Shizzle is often followy as town so I'd be more inclined to make something of his "really scummy" comment than the timing of his vote.Don't Panic wrote:Twice there are flurries of votes in really short intervals, the ones on me and one of the blocks on Mantis, seems odd to me that 2 or 3 players would have read the posts, and arrived at the same decision in such a short interval.Linus wrote:Not sure I follow this. What's the most suspicious spacing you find? I'd like to reread that bit in the thread.Don't Panic wrote:Hmm, the spacing on some of the votes yesterday seems interesting, a little too closely spaced for a read and post, take a look.I think the vote patterns of scum buddies would be more subtle than that. If anything, I'd be inclined to think that two players who voted for the same person at almost the same time are less likely to be scum buddies.Scum have the advantage of being able to talk off thread, that can manifest in vote patterns since they are discussing things prior to posting here.
Scum not clumping still tells us something, reduces possible combinations of scum teams, or will do as the game progresses.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: Discworld Nightchat/Night 1
flattery will get you nowhere young man.BarnettNewman wrote:Man you guys are unsentimental bad asses.
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Discworld Nightchat/Night 1
If they decide to try and jump on a particular bw, and are primed to be second vote… oops, 2 and 3.oblivion wrote:scum sometimes slip up like that, but it's more to do with in-synch thinking than to having just said to each other off-thread "hey lets vote so and so".
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: Discworld Nightchat/Night 1
I'm not,I'm sweet and caringBarnettNewman wrote:Man you guys are unsentimental bad asses.




Give me the wine , I don't need the bread
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Discworld Nightchat/Night 1
Only when you're drunk, you're a mean sober.Feck wrote:I'm not,I'm sweet and caringBarnettNewman wrote:Man you guys are unsentimental bad asses.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: Discworld Nightchat/Night 1
At the very least she implied that the win condition isn't phrased in the standard way.Don't Panic wrote:I don't trust irre's pm games, she's used it enough as town to spoof one as scum, she may have been cold reading and feck responded, giving her a hook. Read it closely, she says nothing of substance.
Yes.Scum not clumping still tells us something, reduces possible combinations of scum teams, or will do as the game progresses.
Re: Discworld Nightchat/Night 1
oblivion wrote:It looks like the mantis votes mostly happened in 2 clusters.
I remember getting a "triangulation" feeling when I posted that I had concerns about mantis' focus on meta, went back for a reread, and then came back to find a vote on her.
I don't think we can draw any information from the fact that there were two clusters. Scum wouldn't come to a consensus and vote one after the other.
Re: Discworld Nightchat/Night 1
well, I'd kind of expect at least one scum on that bandwagon. possibly two. but the clustering is mostly a factor of time of day and proximity to nightfall. lots of US/CAN players catching up from the overnight activity, and lots of aussie players about to hit the sack.
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