Hitman: Blood Money Mafia - A Dance With The Devil
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- not too sweet to sledge
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Hitman: Blood Money Mafia - A Dance With The Devil (Part 6)
##unvote MZ##
##vote irre##
Basically I have not paid this game enough attention to make it to game end, I don't want to stuff up what should be an easy town win.
##vote irre##
Basically I have not paid this game enough attention to make it to game end, I don't want to stuff up what should be an easy town win.
Re: Hitman: Blood Money Mafia - A Dance With The Devil (Part

##unvote irre/uv]
##vote MZ/v]
gah.####
Re: Hitman: Blood Money Mafia - A Dance With The Devil (Part
keyboard fail
##unvote irre##
##vote MZ##
##unvote irre##
##vote MZ##
Re: Hitman: Blood Money Mafia - A Dance With The Devil (Part
LYNCHEE
01. amok
02. irre [2] Magic Ziggy, irre
03. ksen
04. MagicZiggy [4] rc, amok, ksen, oblivion
05. MattShizzle
06. oblivion
07. r.c.
MAYOR
01. amok
02. irre
03. ksen
04. MagicZiggy
05. MattShizzle
06. oblivion [5] irre, rc, amok, Magic Ziggy, ksen
07. r.c.
01. amok
02. irre [2] Magic Ziggy, irre
03. ksen
04. MagicZiggy [4] rc, amok, ksen, oblivion
05. MattShizzle
06. oblivion
07. r.c.
MAYOR
01. amok
02. irre
03. ksen
04. MagicZiggy
05. MattShizzle
06. oblivion [5] irre, rc, amok, Magic Ziggy, ksen
07. r.c.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
- Magicziggy
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Hitman: Blood Money Mafia - A Dance With The Devil (Part 6)
Oh look, irre has voted herself and that clears her.
Glad we had this chat.
Glad we had this chat.
Re: Hitman: Blood Money Mafia - A Dance With The Devil (Part
NIGHTFALL
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
Re: Hitman: Blood Money Mafia - A Dance With The Devil (Part
END GAME
Don't Panic and Magic Ziggy were Agent 47 (N1-N3:Guest/N4:VIP/N5:Officer) - ICA - Assassin - Kill & Disguise snagged while feeding the last remaining eye witnesses to the hungry shark in Hell by way of a mob of seventeen well-armed Franchise members and a few high-ranking officials called by the last standing bodyguard who watched from the shadows as Agent 47 killed Maynard John in the storage room. Mr. 47 is shot with a few tranquilizer darts and poisoned by the hand of Alexander Leland Cayne himself, the leader of The Franchise and a former director of the FBI. The corpse is bagged and zipped closed and readied for the funeral, presumed dead.
The Franchise wins the game.
Don't Panic and Magic Ziggy were Agent 47 (N1-N3:Guest/N4:VIP/N5:Officer) - ICA - Assassin - Kill & Disguise snagged while feeding the last remaining eye witnesses to the hungry shark in Hell by way of a mob of seventeen well-armed Franchise members and a few high-ranking officials called by the last standing bodyguard who watched from the shadows as Agent 47 killed Maynard John in the storage room. Mr. 47 is shot with a few tranquilizer darts and poisoned by the hand of Alexander Leland Cayne himself, the leader of The Franchise and a former director of the FBI. The corpse is bagged and zipped closed and readied for the funeral, presumed dead.
The Franchise wins the game.
Hitman: Blood Money Mafia - Post Game
Game Balance
12 Townie (75%) - 4 Scum (25%)
ROLES:
Name - Alignment - Role - Actions
The ICA
Agent 47 (Guest) - ICA - Assassin - Kill & Disguise
Diana (VIP) - ICA - Investigator - View Disguise
Agent Smith (Officer) - ICA - Role Blocker - Block
Mr. 48 (Guest) - ICA - Clone
The Franchise
Anthony Martinez (VIP) - The Franchise - Seer - View Alignment
Vaana Ketlyn (VIP) - The Franchise - Investigator - View Disguise
Maynard John (Waiter) - The Franchise - Gunman - One Shot Kill
Waiter - The Franchise - Vanilla
Body Guard - The Franchise - Vanilla
Body Guard - The Franchise - Vanilla
Officer - The Franchise - Vanilla
Officer - The Franchise - Vanilla
Guest - The Franchise - Vanilla
Guest - The Franchise - Vanilla
Guest - The Franchise - Vanilla
Guest - The Franchise - Vanilla
Guest - The Franchise - Vanilla
CARDFLIPS:
Agent 47 (Guest) - Don't Panic/ Magic Ziggy
Diana (VIP) - charlou
Agent Smith (Officer) - contra
Mr. 48 (Guest) - Azathoth
Vaana Ketlyn (VIP) - mono/ UT
Anthony Martinez (VIP) - Zigmen
Maynard John (Waiter) - Feck
Waiter - MattShizzle
Body Guard - ani
Body Guard - ksen
Guest - amok
Guest - divagreen
Guest - r.c.
Guest - irre
Guest - Linus
Officer - oblivion
Officer - gib
ENDGAME
Mafia Win - When scum are equal in number to or out number town.
Town Win - When all threats to the town are eliminated.
The Roles
ROLE PMS:
The ICA
Agent 47 (Guest) - ICA - Assassin - Kill & Disguise
You are this games equivalent to scum. You win when your team out numbers or is equal in number to the town. You are also the Don and your alignment will read as innocent (The Franchise) should you be viewed during the Night phase. Each Night you must PM me the name of a player who you would like to kill and specify whether you would like to steal their disguise or keep the one you have (ex. Kill ___; KEEP/ CHANGE).
Your scum mates are ____; Diana, and ____; Agent Smith.
http://123.writeboard.com/rej8knf1m9ixbu5v
password: silencekills
Diana (VIP) - ICA - Investigator - View Disguise
You are this games equivalent to scum. You win when your team out numbers or is equal in number to the town. You are also the ICA's Investigator. Each Night you must PM me the name of a player (ex. View _____) who's disguise you would like to read.
Your scum mates are ____; Agent 47, and ____; Agent Smith.
http://123.writeboard.com/rej8knf1m9ixbu5v
password: silencekills
SAFE CLAIM: VIP - The Franchise - Vanilla
Agent Smith (Officer) - ICA - Role blocker - Block
You are this games equivalent to scum. You win when your team out numbers or is equal in number to the town. You are also the role blocker for the ICA. Each Night you must PM me the name of a player (ex. Block _____) who you would like to block from making night actions.
Your scum mates are ____; Agent 47, and ____; Diana.
http://123.writeboard.com/rej8knf1m9ixbu5v
password: silencekills
SAFE CLAIM: Officer - The Franchise - Vanilla
Mr. 48 (Guest) - ICA - Assassin - Kill & Disguise
You are this games equivalent to scum. You win when your team out numbers or is equal in number to the town. You are also the Don and chief of police your alignment will read as innocent (The Franchise) should you be viewed during the Night phase. Each Night you must PM me the name of a player who you would like to kill and specify whether you would like to steal their disguise or keep the one you have (ex. Kill ___; KEEP/ CHANGE).
Your scum mates are ____; Diana, and ____; Agent Smith.
http://123.writeboard.com/rej8knf1m9ixbu5v
password: silencekills
The Franchise
Vaana Ketlyn (VIP) - The Franchise - Investigator - View Disguise
You are this games equivalent to a townie. You win when all threats to the town are eliminated. You are also the town's Investigator. Each Night you must PM me the name of a player (ex. View _____) who's disguise you would like to read. You may send me the target's name ahead of time (during the Day phase) if you wish to get your action to me on time for certain.
Anthony Martinez (VIP) - The Franchise - Seer - View Alignment
You are this games equivalent to a townie. You win when all threats to the town are eliminated. You are also the town's Seer. Each Night you must PM me the name of a player (ex. View _____) who's alignment you would like to read. You may send me the target's name ahead of time (during the Day phase) if you wish to get your action to me on time for certain.
Maynard John (Waiter) - The Franchise - Gunman - One Shot Kill
You are this games equivalent to a townie. You win when all threats to the town are eliminated. You are also an armed gun man. At any time during the Night phase you may PM the name of a single player (ex. Kill _____) who you wish to kill. This is good for one attempt only.
Waiter - The Franchise - Vanilla
You are this games equivalent to a townie. You win when all threats to the town are eliminated.
Body Guard - The Franchise - Vanilla
You are this games equivalent to a townie. You win when all threats to the town are eliminated.
Officer - The Franchise - Vanilla
You are this games equivalent to a townie. You win when all threats to the town are eliminated.
Guest - The Franchise - Vanilla
You are this games equivalent to a townie. You win when all threats to the town are eliminated.
------
ORDER OF NIGHT ACTIONS
1. Block
2. Kill
3. View
GAME LOG
NIGHT 1 ACTIONS
SPECIAL ROLE - PLAYER - ACTION - TARGET
Agent 47 - Magic Ziggy - Kill; Keep - Feck
Agent Smith - Contra -Block – amok
Anthony Martinez- Zigmen - View Alignment - gib
Vaana Ketlyn- monoke - [absent]
RESULTS
Contra BLOCKS amok; amok is BLOCKED
Magic Ziggy KILLS Feck; Feck is KILLED
Zigmen VIEWS gib's ALIGNMENT as The Franchise
NIGHT 2 ACTIONS
SPECIAL ROLE - PLAYER - ACTION - TARGET
Agent 47 - Magic Ziggy - Kill; Keep - Useless Twit
Agent Smith - Contra -Block – Azathoth
Anthony Martinez- Zigmen - View Alignment - r.c.
Vaana Ketlyn- Useless Twit - View Disguise - irre
Vaana Ketlyn- Useless Twit - View Disguise - aza
RESULTS
Contra BLOCKS Aza; Aza is BLOCKED
Magic Ziggy KILLS Useless Twit; Useless Twit is KILLED
Zigmen VIEWS r.c.'s ALIGNMENT as The Franchise
Useless Twit VIEWS irre's DISGUISE as GUEST; UT is KILLED
Useless Twit VIEWS aza's DISGUISE as GUEST; UT is KILLED
*UT was allowed two views night 2 to make up for the absence of monoke
NIGHT 3 ACTIONS
SPECIAL ROLE - PLAYER - ACTION - TARGET
Agent 47 - Magic Ziggy - Kill; Keep - Animavore
Agent Smith - Contra -Block – oblivion
Anthony Martinez- Zigmen - View Alignment - r.c.
RESULTS
Contra BLOCKS Oblivion; Oblivion is BLOCKED
Magic Ziggy KILLS Animavore; Animavore is KILLED
Zigmen VIEWS Magic Ziggy's ALIGNMENT as The Franchise
NIGHT 4 ACTIONS
SPECIAL ROLE - PLAYER - ACTION - TARGET
Agent 47 - Magic Ziggy - Kill; Change - Zigmen
Anthony Martinez- Zigmen - View Alignment - irre
RESULTS
Magic Ziggy KILLS Zigmen; Zigmen is KILLED - MZ now VIP
Zigmen VIEWS irre's ALIGNMENT as The Franchise
NIGHT 5 ACTIONS
SPECIAL ROLE - PLAYER - ACTION - TARGET
Agent 47 - Magic Ziggy - Kill; Change - gib
RESULTS
Magic Ziggy KILLS gib; gib is KILLED - MZ now OFFICER
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
-
- not too sweet to sledge
- Posts: 4088
- Joined: Wed Apr 21, 2010 2:03 am
- Contact:
Hitman: Blood Money Mafia - Post Game
Oops I jumped the gun and posted in the PG 

Re: Hitman: Blood Money Mafia - Post Game
Bwa-ha-ha.
Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.
Re: Hitman: Blood Money Mafia - Post Game
A quick word - This game didn't pan out the way I expected it to by design, but I appreciate the direction it took anyway. To be honest, the disguise ruse was broken as soon as the Vaana Ketlyn role (mono/UT) to view disguises was taken out, in a way it was a bit of a wild goose chase either way. However, the list of invitees did manage to produce a decent amount of WIFOM. While I made this game attempting something experimental, my next will be less gimmicky and more straight vanilla mafia. Thanks for playing, everyone.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
Re: Hitman: Blood Money Mafia - Post Game
Thanks for the game, Gonzo.
It was nice to play as town but I think I would've despaired as scum. The invitation list was very powerful in cutting down the number of possibilities. Taking it as certain knowledge that there were exactly 4 scum, there were 2380 possible scum teams. Every townie could set aside him-/herself leaving 1820 possible scum teams. If there had been a mass out on day 1, with say 2 fake guest claims and 2 other fake claims in distinct categories, it would've cut down 2380 possibilities to 189 (or 1820 to 135 from a town guest's POV, similar from any townie's POV).
It was nice to play as town but I think I would've despaired as scum. The invitation list was very powerful in cutting down the number of possibilities. Taking it as certain knowledge that there were exactly 4 scum, there were 2380 possible scum teams. Every townie could set aside him-/herself leaving 1820 possible scum teams. If there had been a mass out on day 1, with say 2 fake guest claims and 2 other fake claims in distinct categories, it would've cut down 2380 possibilities to 189 (or 1820 to 135 from a town guest's POV, similar from any townie's POV).
Re: Hitman: Blood Money Mafia - Post Game

and on a sidenote getting yourself godkilled as strategy is fucking cheating and it makes a mess of game designs. Stop it
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
Code: Select all
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Re: Hitman: Blood Money Mafia - Post Game
gg, guys. It had to be difficult playing scum under the circumstances, though there was a bottomless pit of townie wifom that helped you guys out.
I want to apologize for my foul behavior during the first couple of days of the game, especially to diva and linus.
I want to apologize for my foul behavior during the first couple of days of the game, especially to diva and linus.
Re: Hitman: Blood Money Mafia - Post Game
I take shared responsibility for that and give my due apology, I could have been more or less co-operative in the whole debacle. We managed to handle it to some degree, though, so no hard feelings.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
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