The Innsmouth Look game thread.

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Mantisdreamz
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Re: The Innsmouth Look Day 4

Post by Mantisdreamz » Tue Jul 12, 2011 7:13 am

ksen wrote:
Mantisdreamz wrote:the only thing you are forgetting is that IF athene and b.t are in a faction together, b.t can still make a nk. putting it down to 2 - 2, coupled with the fact that you might be lying.
I don't get your math there. Let's say we lynch DP today that'll leave us with 6 players so if b.t. and athene are a separate faction now we'd outnumber them 4-2. b.t. makes a NK that'd leave us at 3-2. Yes, I could be lying but I think my record shows that I am not and I know that I am not.

Of course the other scenario is that UT actually converted to scum after Ob's death which means we'd be down to 2 town (whoever is alive between you, me, and r.c.), 2 man indie faction (athene and b.t.), 1 more scum (UT).

I'm really hoping that's not the case and if it is I am going to hate Aza for awhile.
oh ya. took your numbers and subtracted an extra. :? either way - the whole scenario is a bit much for my tired mind.

i don't think you're lying - and at worse, we just have to deal with the athene-b.t thing afterwards like you said.

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Re: The Innsmouth Look Day 4

Post by Athene » Tue Jul 12, 2011 10:08 am

Uselesstwit wrote:
Athene wrote:I've ran through a few scenarios and even if we take out b.tern (and me), tonight, if you get it wrong tomorrow then scum will win. Who would you lynch tomorrow?
almost certainly dp, but keep in mind we have no roleblocker anymore and we still have a doc. with only one scum remaining mantis will have 2 nights minimum to work even with a mislynch. whereas if we mislynch today she only has one night and town won't have a tomorrow in all likelihood. I'm just not seeing a reason not to kill b.tern. And like I said I keep coming back to the killing of I.c., it just feels like after killing char she felt the need to kill a townie to balance things. that screams last survivor win condition, not town compatible.
From the pg
You are a denizen of Innsmouth. You win when all investigators have been sacrificed.
If b.terns win condition wasn't compatible with town, surely our win condition would say something like ''you win when all threats to town have been sacrificed''?

IMO the main issue is choosing correctly between dp and ksen, if we choose incorrectly

If we get tonight's lynch wrong

mantis
u.t
don't panic
ksen
athene
b.tern
r.c

a)night 4 ksen kills b.tern and gets me too, b.tern kills r.c

town win

UT
mantis
ksen

We win by lynching ksen

b)night 4 ksen kills UT, b.tern kills r.c

town win because my win condition is unchanged
athene
b.tern
mantis
ksen

otoh, kill b.tern and me tonight

mantis
ksen
d.p
u.t
r.c

night 4 scum kill u.t
ksen
d.p
mantis
r.c

day 5 we get the lynch wrong
ksen
mantis
r.c

scum achieve parity that night unless mantis manages to successfully outmanovure scum wrt who they are going to target

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Re: The Innsmouth Look Day 4

Post by Azathoth » Tue Jul 12, 2011 10:48 am

Just over an hour to nightfall

DP 4 (ksen, mantis,athene, rc)
b. tern 2.5 (DP,UT)
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Code: Select all

// Replaces with spaces the braces in cases where braces in places cause stasis 
   $str = str_replace(array("\{","\}")," ",$str);

b.ternarius
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Re: The Innsmouth Look Day 4

Post by b.ternarius » Tue Jul 12, 2011 11:10 am

##vote Don't Panic##

Almost missed it!

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The Innsmouth Look Day 4

Post by Don't Panic » Tue Jul 12, 2011 11:31 am

Guys, I'm not scum, you're lynching a suspected scum player instead of a known serial killer. Doesn't make sense.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: The Innsmouth Look Day 4

Post by Azathoth » Tue Jul 12, 2011 12:01 pm

Nightfall!!

DP pulls out a gun as you advance on him. He fires a shot wildly but you are too many and quickly overpower him. The rest of the sacrifice goes smoothly and soon his still-beating heart is in the high priest's hands.

DP was an investigator.

1. Irre denizen
2. oblivion beloved princess
3. b.ternarius
4. crumple Denizen
5. ut
6. r.c
7. Linus Denizen
8. ksen
9. charlou scumblocker
10 Zigmen Denizen
11. Athene
12. Ironclad denizen
13. Panic Investigator
14. Divagreen Denizen
15 Feck don
16 Mantisdreamz[/quote]

Night actions due by 11 PM GMT. If they are in early I will start the day
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Code: Select all

// Replaces with spaces the braces in cases where braces in places cause stasis 
   $str = str_replace(array("\{","\}")," ",$str);

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Re: The Innsmouth Look Day 4

Post by Athene » Tue Jul 12, 2011 12:14 pm

Still one more investigator then.

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ksen
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Re: The Innsmouth Look Day 4

Post by ksen » Tue Jul 12, 2011 12:46 pm

Athene wrote:Still one more investigator then.
Or . . . *eyes b.t.*

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Re: The Innsmouth Look Day 4

Post by Athene » Tue Jul 12, 2011 3:09 pm

ksen wrote:
Athene wrote:Still one more investigator then.
Or . . . *eyes b.t.*
we'll find out day 5 I guess.

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Re: The Innsmouth Look Day 4

Post by ksen » Tue Jul 12, 2011 4:09 pm

Where is everybody?

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Re: The Innsmouth Look Day 4

Post by Uselesstwit » Tue Jul 12, 2011 4:20 pm

I'm here now, so the game didn't end. Now let me guess what will happen. b.tern will kill someone that flips town, but luckily for us athene will "view" someone as scum thereby muddying the waters for tomorrow's lynch. Let's all just keep in mind that 4 scum + an sk with a recruit is to many for a 16 person game, especially with the uber town penalty that was ob's role. It's much, much more likely that an sk with a recruit does not have a town compatible win condition.
irretating wrote:you're a genius, UT!

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Re: The Innsmouth Look Day 4

Post by Athene » Tue Jul 12, 2011 4:27 pm

If b.tern didn't have a town compatible win condition then surely our win condition would be to get rid of all threats, rather then sacrifice all investigators?

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Re: The Innsmouth Look Day 4

Post by ksen » Tue Jul 12, 2011 4:34 pm

Were you told in your recruit PM that b.t. has a town compatible win condition?

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Re: The Innsmouth Look Day 4

Post by Uselesstwit » Tue Jul 12, 2011 4:36 pm

and how do we know it's not? Your word? You've been recruited athene, by a god who wants to take over the world by recruiting legions of followers. Even from a flavor standpoint it sure doesn't sound like a town compatible role.

http://en.wikipedia.org/wiki/Nyarlathotep

I'm thinking if b.tern wants usto think she's town she should refrain from a NK tonight. I think town has a handle on this game and I trust ksen and mantis huge amounts more than b.tern.
irretating wrote:you're a genius, UT!

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Re: The Innsmouth Look Day 4

Post by r.c » Tue Jul 12, 2011 4:42 pm

I agree, if b.tern is pro town she should refrain from killing tonight.

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