Star Trek TNG

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gib
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by gib » Thu Nov 18, 2010 9:14 pm

Yeh thanks for hosting!

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Feck » Thu Nov 18, 2010 9:19 pm

Oh Zig...... :fullmoon:
:hoverdog: :hoverdog: :hoverdog: :hoverdog:
Give me the wine , I don't need the bread

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Azathoth » Thu Nov 18, 2010 9:21 pm

:sighsm: Thanks for running it Ob
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 9:33 pm

Feck wrote:Oh Zig...... :fullmoon:
Oh, thats fucked up...LOL

BTW, I tend to agree with MZ a couple of games ago.
The fluff dealing with the flavor is part of what makes this game fun!

NOTE to self. DP has had wayyyyy past his share of town roles given his record. Lynch 1st next game :smoke:
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Feck » Thu Nov 18, 2010 9:36 pm

DennyB wrote:
Feck wrote:Oh Zig...... :fullmoon:
Oh, thats fucked up...LOL

BTW, I tend to agree with MZ a couple of games ago.
The fluff dealing with the flavor is part of what makes this game fun!

NOTE to self. DP has had wayyyyy past his share of town roles given his record. Lynch 1st next game :smoke:
I used to do that !
:hoverdog: :hoverdog: :hoverdog: :hoverdog:
Give me the wine , I don't need the bread

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by oblivion » Thu Nov 18, 2010 9:40 pm

I'm glad town enjoyed it. Wish scum had had more fun. They were in for a ride with my first design. :(

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Don't Panic » Thu Nov 18, 2010 10:16 pm

Ghatanothoa wrote::sighsm: Thanks for running it Ob
Sorry Ghat, if Denny hadn't killed you I would have. :console:
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by oblivion » Thu Nov 18, 2010 10:21 pm

Don't Panic wrote:
Ghatanothoa wrote::sighsm: Thanks for running it Ob
Sorry Ghat, if Denny hadn't killed you I would have. :console:
If denny hadn't killed him he would have been protected. Image

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Don't Panic » Thu Nov 18, 2010 10:34 pm

oblivion wrote:
Don't Panic wrote:
Ghatanothoa wrote::sighsm: Thanks for running it Ob
Sorry Ghat, if Denny hadn't killed you I would have. :console:
If denny hadn't killed him he would have been protected. Image
Quiet you, I'm trying to make him feel worse better.

:shifty:
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 11:00 pm

Don't Panic wrote:
oblivion wrote:
Don't Panic wrote:
Ghatanothoa wrote::sighsm: Thanks for running it Ob
Sorry Ghat, if Denny hadn't killed you I would have. :console:
If denny hadn't killed him he would have been protected. Image
Quiet you, I'm trying to make him feel worse better.

:shifty:
.


So that you have had had your quota of town games this month I must say in the simpson's game....... Lynch DP
:biggrin:
Good call there DP! I got lucky on my kill. I was sure you were making up your kill condition. Exp since the smile you used more eluded to that you would fix the problem that killed Ghat.....
I was trolly tracking you till the end of day 2.
Zig's posts didn't make sence but there was still the option of you and ani if zig was town.
I think we have to make DP MVP for this game!
In general it was a well played town game. With no help from me.......
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Gallstones » Thu Nov 18, 2010 11:13 pm

Thanks for the game.
But here’s the thing about rights. They’re not actually supposed to be voted on. That’s why they’re called rights. ~Rachel Maddow August 2010

The Second Amendment forms a fourth branch of government (an armed citizenry) in case the government goes mad. ~Larry Nutter

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by higgs2 » Fri Nov 19, 2010 12:21 am

Fun game, olivion. I followed ani, he went nowhere. I thought Zig was a bit scummy when he first did the rah rah cheer.
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by charlou » Fri Nov 19, 2010 1:44 am

Still in mourning black for my lost family. :dq: My reaction to that went something like: :jawdrop: :funny: :shock: :cry: :demon:


Great game everyone. :cheers: I think Zigmen held up pretty well under the circumstances .. ie, he was pretty much on his own after Ghat was killed, with Gallstones and SR nowhere to be seen.

Thanks oblivion! :td:
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Morticia » Fri Nov 19, 2010 1:57 am

Feck wrote:thank fuck I was right ......That's the first town game I've played even remotely well .UT thanks for realising about Zigmen ! if you hadn't nobody would have believed me !

I have to think at 6:55 this morning how scum must have felt .......Thank you to the guys that kept us voting on SR ....You were all right .

Zigmen ..Quality flail !

Oblivion I loved the game :clap: (I think a flavour that doesn't obscure the game but lots of roles is lots of fun [at least on Ratz] )


MORT I could have lynched you in RL when you day killed Gallstones and let Zigmen away , BUT your call on SR was just spot on :hugs:


Not luck BTW We worked that game out !
I think this was the first town game I played well too. Yay! I had to lynch Galls to clear you and tell that Zigmen was lying. He gave himself up when he ignored that you were the seer and insisted on a lynch. My insistence on SR was probably luck but it was a gut feeling.

Also,

Good call UT on watching Feck!

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by oblivion » Fri Nov 19, 2010 2:01 am

Uselesstwit wrote:
oblivion wrote:The thing I find fascinating in a game like this is what having a role claim in your pocket will do to town behavior. There's no strong fear of getting lynched and if it's a fairly minor role (and most of them were) the concern about getting nked that dogs a seer or doc is also not present, and that shows in ways that players pick up, maybe without realizing it.

You guys lynched the only person in the game who thought they were vanilla town on day 1. And both Feck and Denny came in for a lot of FoSes. Everyone else played a fearless town game which SHOULD be the hallmark of vanilla town, but usually isn't.
I really noticed this. In the usual games there are a few of us doing most of the lifting. This game really felt like there was a town swarm out looking for scum. We were sharing info and ideas and there was a ton of conversation between people. I would truly have hated being scum in this game. Even without the bollocks load of luck town had.
Even though the game ended "too soon", I'm very happy that some players got a sense of how to scum hunt, and a sense of what it feels like and looks like to play fearlessly protown.

GMs play the metagame, too...

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