Archive: Zombie Day 1, 2, 3, 4, 5

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charlou
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Re: Zombie Day 2

Post by charlou » Wed Oct 13, 2010 5:43 am

totals wrote:i guess i didnt do red then? bah ill figure it out tomorrow. hopefully zigmen helps me out with colors like in boxers/briefs
Just preface your vote with and follow it with [/ color] (no gap after the slash, though) ... that's the code for red.
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Re: Zombie Day 2

Post by Magicziggy » Wed Oct 13, 2010 7:33 am

irretating wrote: Just in case there's a truth teller about, I'm town.
a bit unlikely. I've never seen one!
irretating wrote: vote dp just to get the so-and-so posting (and no, nothing to do with a revenge vote for last game )
A dropped vote on the Don. Good for the cred.
irretating wrote: vote oblivion because some useless people think she's the best player [/color]
meh

That's as far as I got with re-reading Day 1 before something I read slapped me in the face and said "scum".I promise I will try and get beyond page 1 of Day 1.

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Re: Zombie Day 2

Post by Magicziggy » Wed Oct 13, 2010 7:49 am

From Day 1 Page 4 I think:
themaneki wrote: I've been trying to get a read on folks in this game, but no avail. Totals seems to be completely absent, so I'll vote Totals
I note that Irre followed this post suggesting it pinged for her. It does for me.

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Re: Zombie Day 2

Post by Feck » Wed Oct 13, 2010 8:18 am

Ghatanothoa wrote:
Feck wrote:Maybe Ghat is being careful. Mz was subbed in that could have been the reason for the odd first post ? I'm thinking Useless, Irretating and Oblivion all seem to playing a good solid town game ...I don't trust any of you is the Maneki still playing ? and Morticia ?
Who are your scum picks Feck? This seems like a lot of nothing trying to look like town play to me
Funny how others agree with my opinion about Morticia and Maneki and I see ,as always you come out fighting if it's suggested you are not playing your normal aggressive game . I could write lots of posts about who my scum picks are :yawn: ,or just a few short ones Ghat. I will read today's posts then form my opinion .
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Re: Zombie Day 2

Post by Magicziggy » Wed Oct 13, 2010 11:09 am

Well I don't know that I'll be up for the start of the day round. So here are my thoughts.

I'm leaning towards a vote on themaneki.
Got to agree with Feck about Mortcia as well. Not that I've seen much of her around.
I suppose Irre could have been real pressure on DP. Benefit of the doubt for the moment.
Oblivion is playing much less agressively than in my recent encounters. I think she is trying to adjust her game to some recent set backs.
Ghat and UT, can never read those two.Or rather I see them both as scum always, but never follow through with any direct evidence. That just tells me they are good players. I don't think they make mistakes.
DennyB is still a likely type for scum for me. The way he jumped on me and Ghat on the back of UT, but then jumped on a few more for good measure.
ScienceRob: Playing naive. Could well be town. Need to tread carefully. Needs to step up a bit.
Mononoke: Has fixed views about how to play. Very defensive. I don't have a problem with that, except if the group wisdom for sniffing out town is to apply voting pressure on Day 1, I think he should at least acknowledge this as a strategy instead of playing a lone town game.
Feck. Another difficult one to read. But I agree with his posts, so likely town.

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Re: Zombie Day 2

Post by mononoke » Wed Oct 13, 2010 11:41 am

Magicziggy wrote:Well I don't know that I'll be up for the start of the day round. So here are my thoughts.

I'm leaning towards a vote on themaneki.
Got to agree with Feck about Mortcia as well. Not that I've seen much of her around.
I suppose Irre could have been real pressure on DP. Benefit of the doubt for the moment.
Oblivion is playing much less agressively than in my recent encounters. I think she is trying to adjust her game to some recent set backs.
Ghat and UT, can never read those two.Or rather I see them both as scum always, but never follow through with any direct evidence. That just tells me they are good players. I don't think they make mistakes.
DennyB is still a likely type for scum for me. The way he jumped on me and Ghat on the back of UT, but then jumped on a few more for good measure.
ScienceRob: Playing naive. Could well be town. Need to tread carefully. Needs to step up a bit.
Mononoke: Has fixed views about how to play. Very defensive. I don't have a problem with that, except if the group wisdom for sniffing out town is to apply voting pressure on Day 1, I think he should at least acknowledge this as a strategy instead of playing a lone town game.
Feck. Another difficult one to read. But I agree with his posts, so likely town.
I have doubts about UT as well. He seemed very understanding of 1st day no lynch approach. a little too understanding. He could be one of those voice of reason scum. :ask:

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Re: Zombie Day 2

Post by charlou » Wed Oct 13, 2010 12:04 pm

What are your thoughts about the other players, mono?
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Re: Zombie Day 2

Post by Uselesstwit » Wed Oct 13, 2010 1:49 pm

I have an idea. We need one of our town zombies to shadow DP's zombie vote. That way if whoever votes the same as dp comes back to life we know that we have a new don to deal with. Anyone see a logic flaw with this?
irretating wrote:you're a genius, UT!

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Re: Zombie Day 2

Post by Feck » Wed Oct 13, 2010 1:53 pm

Uselesstwit wrote:I have an idea. We need one of our town zombies to shadow DP's zombie vote. That way if whoever votes the same as dp comes back to life we know that we have a new don to deal with. Anyone see a logic flaw with this?
I'm not sure if zombies get their roles back , it would be a bit unfair for town to have an SK running around they they cannot kill or for that matter for the Scum to have a Seer or Doc that they cannot kill .???????
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Re: Zombie Day 2

Post by Uselesstwit » Wed Oct 13, 2010 1:58 pm

um feck, I think you need more coffee. how would my plan allow for people to be unkillable?
For tonight only if a player zombie picks someone carrying the brains town zombies come back to life and the scum zombie doesn't come back to life but gets to make an existing scum into the don. By having one of our zombies mimic DP's vote we'll have an indicator of whether we have a new don or not. I think.
irretating wrote:you're a genius, UT!

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Re: Zombie Day 2

Post by charlou » Wed Oct 13, 2010 2:02 pm

Uselesstwit wrote:I have an idea. We need one of our town zombies to shadow DP's zombie vote. That way if whoever votes the same as dp comes back to life we know that we have a new don to deal with. Anyone see a logic flaw with this?
UT, you'll have to explain this with more detail .. I read it a few times and I don't get what you're suggesting?
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Re: Zombie Day 2

Post by Feck » Wed Oct 13, 2010 2:05 pm

Uselesstwit wrote:um feck, I think you need more coffee. how would my plan allow for people to be unkillable?
For tonight only if a player zombie picks someone carrying the brains town zombies come back to life and the scum zombie doesn't come back to life but gets to make an existing scum into the don. By having one of our zombies mimic DP's vote we'll have an indicator of whether we have a new don or not. I think.
I don't get this bit where does it say that ? or was that in the scum role pack you got ? :eddy:
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Re: Zombie Day 2

Post by Uselesstwit » Wed Oct 13, 2010 2:08 pm

If I'm reading the rules right. Tonight all the zombies that pick a player carrying brains will have a 100 percent chance of a result happening instead of the normal chance. For zombies who were town they get to come back from the dead. For the zombie that is DP he gets to make an existing scum player into the new don. Zigmen has said that if two people choose the same person with brains both of them will succeed. So if dp and someone else pick the same person, and our town zombie comes back into the game we'll know that dp also was successfull with his zombie attack. If the person doesn't come back to life we know that we don't have a new don. It's just something that will allow us to know how much weight to give the seer views.
irretating wrote:you're a genius, UT!

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Re: Zombie Day 2

Post by Uselesstwit » Wed Oct 13, 2010 2:09 pm

Zigmen wrote:
If a Zombie finds The Brains tonight, they automatically kill their victim and return to life. They will also inherit that player's special powers, if any (unique to Full Moon night attacks). If the Zombie Mayor detects The Brains, The Scum team will be able to covert a Vanilla Scum player to a full Don. The Zombie Don cannot be reanimated, nor can he kill his victim.
I got it from here, but nice base less smear there feck.
irretating wrote:you're a genius, UT!

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Re: Zombie Day 2

Post by Feck » Wed Oct 13, 2010 2:13 pm

Uselesstwit wrote:
Zigmen wrote:
If a Zombie finds The Brains tonight, they automatically kill their victim and return to life. They will also inherit that player's special powers, if any (unique to Full Moon night attacks). If the Zombie Mayor detects The Brains, The Scum team will be able to covert a Vanilla Scum player to a full Don. The Zombie Don cannot be reanimated, nor can he kill his victim.
I got it from here, but nice base less smear there feck.

ok thank you ..I was joking BTW
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