Simple 3 Peanuts

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colubridae
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Re: Simple 3 Peanuts

Post by colubridae » Sun Jun 20, 2010 6:30 pm

oblivion wrote:
colubridae wrote:I never logon 'hidden'. How important is it?

I saw others considering it importnant
some people think it's a scum tell.

I always have my status hidden when I'm playing a game, no matter what my role. Scum also watch for that, looking for signs of specials. When I'm vanilla town, I don't want to eliminate myself from scum consideration as a possible special because they might night kill me instead of a real special. When I'm a special, I don't want to leave around extra hints. The same issues pertain when I'm a scum or indie.
Ok. errr what's indie?
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Re: Simple 3 Peanuts

Post by oblivion » Sun Jun 20, 2010 6:35 pm

colubridae wrote:
oblivion wrote:
colubridae wrote:I never logon 'hidden'. How important is it?

I saw others considering it importnant
some people think it's a scum tell.

I always have my status hidden when I'm playing a game, no matter what my role. Scum also watch for that, looking for signs of specials. When I'm vanilla town, I don't want to eliminate myself from scum consideration as a possible special because they might night kill me instead of a real special. When I'm a special, I don't want to leave around extra hints. The same issues pertain when I'm a scum or indie.
Ok. errr what's indie?
In large or complex games there are often roles that are neither town nor scum. They have independent win conditions. The roles are usually called "indie" or "indy".

Examples:

Serial Killer - depending on the game, may need to survive until another side wins, or be the last person standing.

Survivor - can win with another side as long as they are still alive

Jester - must be lynched on a particular day. Usually this is day 1, but sometimes it varies.

There are other variations - sometimes the indie must find another player (via night view) before that player is lynched or night killed, for instance.

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Re: Simple 3 Peanuts

Post by colubridae » Sun Jun 20, 2010 6:39 pm

Many thanks. How do you decide who is what?
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Re: Simple 3 Peanuts

Post by colubridae » Sun Jun 20, 2010 6:39 pm

colubridae wrote:Many thanks. How do you decide who is what?
sorry 'please' :flowers:
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Re: Simple 3 Peanuts

Post by oblivion » Sun Jun 20, 2010 6:47 pm

When I design a regular game, I pick out the sorts of roles that I want the game to have, then adjust up or down based on how many people sign up. Once sign-up is closed, I assign the roles randomly.

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Re: Simple 3 Peanuts

Post by colubridae » Sun Jun 20, 2010 7:09 pm

Interesting :tup:
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Re: Simple 3 Peanuts

Post by oblivion » Sun Jun 20, 2010 9:01 pm

colubridae wrote:Interesting :tup:
It's tricky. The GM wants a balanced game where all sides including indies have a decent chance to win. So you have to consider balance when choosing roles. Some town roles have a negative impact on town for that reason, such as the miller role, as well as some other less well known roles. Indie roles usually act as balancers, and they can be a lot of fun to play. But, it's hard to design an indie role with a good chance of winning. I think 3 indies have met their win conditions in the games I've GMed. And I think about 6 indies lost. The winners were in some of my recent games, though. I think I've gotten a better feel for how to make a viable indie role.

In two of my favorite games I've ever played, I was an indie.

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Re: Simple 3 Peanuts

Post by colubridae » Sun Jun 20, 2010 9:14 pm

Was my sacrifice a good move or a bad one?
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Re: Simple 3 Peanuts

Post by oblivion » Sun Jun 20, 2010 9:25 pm

colubridae wrote:Was my sacrifice a good move or a bad one?
I sent you a PM. I'll answer in more detail after the game ends.

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Re: Simple 3 Peanuts

Post by Animavore » Mon Jun 21, 2010 7:09 am

Damn you all. I knew I should've set my alarm to wake up before the day is over.

I hope you are all happy now because it's obvious, obvious who the scum is :nono:
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Re: Simple 3 Peanuts

Post by oblivion » Mon Jun 21, 2010 4:25 pm

I need to adjust the ending of Day 3 because I'll be at a uni orientation thingie for about 14 hours tomorrow.

I can either end the game day 5 hours early and start the next day at the regular time (7 AM BST Wednesday) or end the game day 10-12 hours late and start the next day at the regular time (7 PM BST Wednesday).

Let me know what you would prefer. I'm leaning toward shortening Day 3, but only if it doesn't penalize some time zones.

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Re: Simple 3 Peanuts

Post by colubridae » Mon Jun 21, 2010 4:27 pm

oblivion wrote:I need to adjust the ending of Day 3 because I'll be at a uni orientation thingie for about 14 hours tomorrow.

I can either end the game day 5 hours early and start the next day at the regular time (7 AM BST Wednesday) or end the game day 10-12 hours late and start the next day at the regular time (7 PM BST Wednesday).

Let me know what you would prefer. I'm leaning toward shortening Day 3, but only if it doesn't penalize some time zones.
Ok by me. Fuck forgot I'm dead.
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Re: Simple 3 Peanuts

Post by charlou » Mon Jun 21, 2010 4:38 pm

Five hours early would be okay with me.
no fences

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Re: Simple 3 Peanuts

Post by Feck » Mon Jun 21, 2010 6:51 pm

humph
:hoverdog: :hoverdog: :hoverdog: :hoverdog:
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Re: Simple 3 Peanuts

Post by colubridae » Mon Jun 21, 2010 7:49 pm

Feck wrote:humph

Bad luck

Hope my balls up didn't cause your death.
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