Dune 2.0 Game Thread

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MissingNo.
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Re: Dune 2.0 Game Thread

Post by MissingNo. » Fri Mar 12, 2010 2:37 am

Ah, so you were just messing with us. It certainly did work! I was convinced you and mantis had to be working together. Yeah, I read about the upset stomach. :( I think I would feel the same way.

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Re: Dune 2.0 Game Thread

Post by oblivion » Fri Mar 12, 2010 3:07 am

heyzeus wrote:Ah, so you were just messing with us. It certainly did work! I was convinced you and mantis had to be working together. Yeah, I read about the upset stomach. :( I think I would feel the same way.
playing scum is an acquired taste. I'm generally not very good at it, though I did have a good run once. I wound up doing the same thing, actually. Once there were no uncleared town in the game and still a shit load of town left, I committed suicide.

The GM let me write my own suicide note. That was kinda fun.

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Re: Dune 2.0 Game Thread

Post by CookieJon » Fri Mar 12, 2010 3:15 am

sifaka wrote:Yes, it was difficult to betray people's trust, but it was also fun! (I honestly didn't know I had it in me.)
Well you're reputation's shot now for the next time we play!! Nobody's gonna buy that "nice girl" act any more, sweetheart. :nono:

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Re: Dune 2.0 Game Thread

Post by Mephistopheles » Fri Mar 12, 2010 3:50 am

I'm three pages too late, but that was a pretty fun game...to watch. :razzle:

And I too am surprised Sifaka lasted the longest. Everyone was suspicious, but she was the only one I was pretty certain was scum.

I like the idea of an afterlife thread...it would make it easier for losers to speculate than by PM.

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Re: Dune 2.0 Game Thread

Post by Lion IRC » Fri Mar 12, 2010 6:10 am

Think you carefully on this Bene Gesserit proverb and perhaps you will see: "Any road followed precisely to its end leads precisely nowhere. Climb the mountain just a little bit to test that it's a mountain. From the top of the mountain, you cannot see the mountain"
-from "Muad'Dib: Family Commentaries" by the Princess Irulan

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Re: Dune 2.0 Game Thread

Post by 95Theses » Fri Mar 12, 2010 8:05 am

Hello everyone

I enjoyed the game, but I thought it was pitched at a level for people more experienced in the whole forum mafia thing than I am with experience only of the RDF games.

I wish I had known more about it before I started.

I read dune about 15 years ago and haven't touched it since, so the characters meant nothing to me, and because I had no Idea of possible roles I was left literally guessing in the dark. It's hard to try and make a strategy when one of the rues appears to be that anything can change at any point. I understand why that is the case, and that lots of people prefer it, but I personally would have had a better idea of what was going on for this game if there had been a list of the roles and their powers from the offset.

Having played once I think I would have a better idea for a second game, but this one really did have me scratching my head at times. When people started talking about the possibility of others being recruited *after* the game had started but us being unable to tell I got really confused.

I think that for this ruleset it helps to understand the storyline at the least, so I'd have done much better on a battlestar galactica one than Dune although this has spurred me to go and dig Dune out again, in fact it's sitting on my desk now in my pile of books waiting to be read.

I felt really bad about fucking up and PM'ing Irre, as I posted on the thread, but I just wasn't thinking. On the subject of PM's I understand the different dynamics of games with or without them, I think I personally prefer games with them as it allows for more plotting and intrigue when you can try and build little cabals to influence the game. I do se the point that it can end up leaving people out, I felt a bit like that in the RDF game where I was the suicide bomber.

All in all I did enjoy it and I've learnt some stuff about forum mafia games on the back of it, and Oblivion you obviously spent some considerable time organising it and writing the posts and for that I thank you.

:td:

Cheers

95
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. - Bertrand Russell.

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Re: Dune 2.0 Game Thread

Post by CookieJon » Fri Mar 12, 2010 8:49 am

95Theses wrote:...because I had no Idea of possible roles I was left literally guessing in the dark. It's hard to try and make a strategy when one of the rues appears to be that anything can change at any point.
Yup, I agree. It was kinda fun not knowing what was going to happen next, although that came at the expense of being able to plot out a strategy. I can see the fun in both, but I think the "surprise" game was good for a one-off, as I'd prefer to have a handle on what's going on.
I felt really bad about fucking up and PM'ing Irre, as I posted on the thread, but I just wasn't thinking.
I wouldn't worry about an honest mistake if I were you, and I don't think it mattered in the long-run since you gave us the contents of the PM pretty soon afterwards anyway.
On the subject of PM's I understand the different dynamics of games with or without them, I think I personally prefer games with them as it allows for more plotting and intrigue when you can try and build little cabals to influence the game.
I agree, and I missed all the writeboard mischief terribly. (And "cabals" was the word I was searching for earlier, not "cliques", thanks 95!)

Overall, though, it was a hoot - Thanks Oblivion, I'd be happy to play another game some time soon!

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Re: Dune 2.0 Game Thread

Post by Don't Panic » Fri Mar 12, 2010 1:21 pm

oblivion wrote:
heyzeus wrote:Ah, so you were just messing with us. It certainly did work! I was convinced you and mantis had to be working together. Yeah, I read about the upset stomach. :( I think I would feel the same way.
playing scum is an acquired taste. I'm generally not very good at it, though I did have a good run once. I wound up doing the same thing, actually. Once there were no uncleared town in the game and still a shit load of town left, I committed suicide.

The GM let me write my own suicide note. That was kinda fun.
I enjoyed being scum.
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And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: Dune 2.0 Game Thread

Post by Mantisdreamz » Fri Mar 12, 2010 1:39 pm

I can only imagine just how more confusing the game would have been if the scum's recruiter was active. I mean, there was still the paranoia that one of the innocents could have been recruited, but if it actually did happen more than once, it would have been havoc.

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Re: Dune 2.0 Game Thread

Post by oblivion » Fri Mar 12, 2010 3:04 pm

Recruitment does add some freak-out to games. Recruitments also make the scum teams way more powerful, in part due to the freak out and in part due to the possibility of cleared players getting recruited.

In most of the recruiting games that I have played or GMed, the scum team won.

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Re: Dune 2.0 Game Thread

Post by Animavore » Fri Mar 12, 2010 3:08 pm

oblivion wrote:Recruitment does add some freak-out to games. Recruitments also make the scum teams way more powerful, in part due to the freak out and in part due to the possibility of cleared players getting recruited.

In most of the recruiting games that I have played or GMed, the scum team won.
Do recruited players keep their powers? If Irre had of been recruited could she have gone around killing people with the added advantage of knowing who the innocent players were.
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Re: Dune 2.0 Game Thread

Post by oblivion » Fri Mar 12, 2010 4:32 pm

Animavore wrote:
oblivion wrote:Recruitment does add some freak-out to games. Recruitments also make the scum teams way more powerful, in part due to the freak out and in part due to the possibility of cleared players getting recruited.

In most of the recruiting games that I have played or GMed, the scum team won.
Do recruited players keep their powers? If Irre had of been recruited could she have gone around killing people with the added advantage of knowing who the innocent players were.
In regular games, no. The recruited player either becomes vanilla scum (or in some cases) gets a scum-style special role.

In cult games, the recruited players usually retain their special abilities, if any.

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Re: Dune 2.0 Game Thread

Post by MissingNo. » Fri Mar 12, 2010 4:51 pm

I'm considering running a mafia game myself once Ghat's is over. Since this is my first time running, I'd appreciate some insight from someone with experience at running a mafia game on how to run the game and make it balanced, etc. If anyone is interested in discussing this with me or possibly co-moderating the game with me, let me know.

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Re: Dune 2.0 Game Thread

Post by oblivion » Fri Mar 12, 2010 5:08 pm

heyzeus wrote:I'm considering running a mafia game myself once Ghat's is over. Since this is my first time running, I'd appreciate some insight from someone with experience at running a mafia game on how to run the game and make it balanced, etc. If anyone is interested in discussing this with me or possibly co-moderating the game with me, let me know.
I'll send you some links. If mafia is going to be an ongoing, regular thing, a thread or two with tips for running and playing games would be a good idea.

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Re: Dune 2.0 Game Thread

Post by Don't Panic » Fri Mar 12, 2010 6:06 pm

oblivion wrote:
heyzeus wrote:I'm considering running a mafia game myself once Ghat's is over. Since this is my first time running, I'd appreciate some insight from someone with experience at running a mafia game on how to run the game and make it balanced, etc. If anyone is interested in discussing this with me or possibly co-moderating the game with me, let me know.
I'll send you some links. If mafia is going to be an ongoing, regular thing, a thread or two with tips for running and playing games would be a good idea.
To aid that I've created a mafia sub-forum of games for all these threads, and any threads for running games or hints can be stickied in here.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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