MGS3: Snake Eater Mafia - Tactical Espionage Action (GAME)

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Uselesstwit
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Uselesstwit » Sun Nov 20, 2011 4:52 pm

oooookay, zig you really need to get in here, something is making huge amounts of no sense. Also we have to have at least one more scum/sk don't we? Someone carried out the nk and it wasn't zig, unless he got to be revived and get a night action.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Uselesstwit » Sun Nov 20, 2011 5:06 pm

charlou wrote:##vote zigmen##


I protected amok last night. I relied on gib to busdrive Andrew with someone ... perhaps that someone was himself, but probably not .. unlikely he'd give up his own win condition to save a townie. I think gib was the nk target.
amok said she blocked gib, so yes he was the target, unless amok is lying. and honestly, if we have someone lying under the cover of being a special, i'm betting on you.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Zigmen » Sun Nov 20, 2011 5:30 pm

I'm back. No, I'm not The Boss. I'm Sokolov - GRU.

Sorry for the blatant lie, but it was quite necessary and of little risk to Town. I had to draw the Scum kill on Night 2 because I was busy on Night 1 making the device that would put me in a Coma and kill any Scum who attempted any night action on me. I would automatically revive if the Don was killed, but I was not allowed to mention the Don in any way. I am allowed to now, obviously.

Night 1 was a bit of fuzzy game mechanics, and I didn't know whether I was allowed to complete my device since the night was actually skipped. Well, it wasn't skipped for me because I was able to complete the device.

I still carry this device, though it has changed in effect to a not-very-useful item now, but it may come in handy later. Revealing its power is something that will not benefit Town, but I will do so if that is our consensus. It is quite testable.

My role is vanilla, which is why I had to lie to draw a Scum action. Evidently, I failed to do so, but you can all imagine why I sais what I did about my role, and it was a worthwhile gambit to potential kill a Scum.

I have not visited the Zombie board as per GM instructions.

I'll be out most of the day, so get your questions and thoughts posted within the next 8 hours and I will be able to answer them for you.

##Vote Matt##

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Zigmen » Sun Nov 20, 2011 5:39 pm

Uselesstwit wrote:
charlou wrote:##vote zigmen##


I protected amok last night. I relied on gib to busdrive Andrew with someone ... perhaps that someone was himself, but probably not .. unlikely he'd give up his own win condition to save a townie. I think gib was the nk target.
amok said she blocked gib, so yes he was the target, unless amok is lying. and honestly, if we have someone lying under the cover of being a special, i'm betting on you.
My PM said that I would reawaken the day after the Don died. The announcement of my reanimation is this morning, not last night, so no, I could not have made any night move.

Any thoughts why Scum would target a busdriver over any of the other claimed specials?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Sun Nov 20, 2011 5:43 pm

This is now officially the weirdest game I've yet played. I can't even think of a question to ask Zigmen, at this moment.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Uselesstwit
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Uselesstwit » Sun Nov 20, 2011 5:45 pm

and gonzo strikes again. In other words we never had a second night kill, how does this change things? This is now a mess, do we have two more scum to find then?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Uselesstwit » Sun Nov 20, 2011 5:49 pm

amok? why did you block gib when we were planning on using him to protect andrew?

Day 2 we lynched vanilla scum, day 3 the traitor, day 4 the don and a vanilla town, with a 15 person game, and some sort of town bomb, i'd say we almost have to have a 4 man scum team at the start. Does that make sense? or is a 4 man scum team to much with the traitor?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by MattShizzle » Sun Nov 20, 2011 5:58 pm

It is weird they killed gib given he was very high on town's scum list - and killing him didn't benefit them really.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Zigmen » Sun Nov 20, 2011 6:00 pm

Uselesstwit wrote:and gonzo strikes again. In other words we never had a second night kill, how does this change things? This is now a mess, do we have two more scum to find then?
Hardly a mess, though the reanimation is afaict unprecedented. We've dealt serious damage to the Scum team, seem to have most of our specials, and can probably clear players faster than they can conceivably be killed. I'll mull over the math today while I'm out and see if I can come up with a decent formula.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Uselesstwit » Sun Nov 20, 2011 6:02 pm

they had to believe he was working with us, but yeah i would have let town probably lynch him today. contra, you've become the flavor expert, does zigmen's claim make sense?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Zigmen » Sun Nov 20, 2011 6:05 pm

MattShizzle wrote:It is weird they killed gib given he was very high on town's scum list - and killing him didn't benefit them really.
I initially figured that Scum probably targeted a different special, but that gib had swapped himself with them, but then I tried to figure out why the hell Gib would do that. He really had to have been the target.

Maybe Scum is trying to get us to wonder why higher specials aren't being targeted, as if one was lying, but then there were still 2 better targets than gib, so it's pretty confusing.

Who do you think is Scum?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Uselesstwit » Sun Nov 20, 2011 6:07 pm

Zigmen wrote:
Uselesstwit wrote:and gonzo strikes again. In other words we never had a second night kill, how does this change things? This is now a mess, do we have two more scum to find then?
Hardly a mess, though the reanimation is afaict unprecedented. We've dealt serious damage to the Scum team, seem to have most of our specials, and can probably clear players faster than they can conceivably be killed. I'll mull over the math today while I'm out and see if I can come up with a decent formula.
I meant it's a mess in that i really don't have much of a clue who to vote for.

Gonzo is dp supposed to be on the player list?

feck, matt and i are the only non claimed specials left in the game. so we should probably start eliminating them first, but matt and feck seem like town.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Zigmen » Sun Nov 20, 2011 6:12 pm

Gonzo, do we elect a new Mayor?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Sun Nov 20, 2011 6:39 pm

I'm currently torn between an amok and zigman lynch for today. Attempting to rb the person who's job ti was to protect the seer? Yeah, I think amok is scum hiding behind a special claim, who just f*%ked up on his fake actions for last night. They're too perfect cookie cutter anyways, all his night action claims. My inclination to lynch zigman is that if he's telling the truth, then we might as well start lynching random people because anything could be possible this game.
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