MGS3: Snake Eater Mafia - Tactical Espionage Action (GAME)

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Gonzo
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Gonzo » Sat Nov 19, 2011 12:49 pm

Don't Panic wrote:
Gonzo wrote:
charlou wrote:
amok wrote:I wonder what the situation is going to be if we don't get a lynch result until hours and hours from now. Trying to decide what to do, much less staying awake to do it, doesn't necessarily lead to brilliant moves. By me, anyway.
Yep, it's inconvenient and a tad annoying, Gonzo.
Sorry, I'll quit my job to pander to the mafia community. ;)
that would be good of you, thanks for taking one for the team.
No seriously, though. If I had the time to post whenever I wanted, I would do it. :awesomecat:
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Contrapposto
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 1:03 pm

andrewclunn wrote:I will not be told how to take my actions! I am tired, and must rest...
:dq:

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gib
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by gib » Sat Nov 19, 2011 1:36 pm

MZ don, DP town, told you so

next lynch Contra

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 1:45 pm

Current top 4 suspects in the order that I belive they should be lynched:
  • gib - Escape Ape doesn't seem right because it's a side game altogether separate from the main story line.
  • matt - the spirit of a dead medium. I don't know exactly how one lynches a spirt without the assistance of GhostBusters but hey, anything is possible. However, Snake doaes battle with this spirit in the game.
  • charlou - her role makes her look suspect. We do have an unconfirmed death who was essentially claiming the same role however with no deaths happening on night 3 a doc and a role blocker must have been in play....UNLESS scum strategically decided not to make a kill, night 3. Hence my question to andrew which I received no response to. Still, it doesn't make sense for scum to allow a seer to continue 'seeing' just to strategize a way to prove their role AND when the role blocker hasn't even outed yet, so I think this this third choice is FAR from likely. It's very unlikely that charlou is lying but circumstance dictates her to be a suspect.
  • UT - Ocelot seems believable. The offspring of The Boss and The Sorrow and technically had a pulse during the time in which the story takes place. Again, it is very unlikely that UT is lying but not impossible.

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Contrapposto
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 1:46 pm

gib wrote:MZ don, DP town, told you so

next lynch Contra
The difference between you and I, Grape Ape, is that I have a damn strong case against YOU.
What case do you have against ME, exactly?

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gib
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by gib » Sat Nov 19, 2011 1:49 pm

u mad bro?

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 1:53 pm

gib wrote:u mad bro?
Awwwww, how cute....It thinks it's trolling.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 1:57 pm

Contrapposto wrote:
gib wrote:u mad bro?
Awwwww, how cute....It thinks it's trolling.
THIS btw could be construed as being "Ad Hom", gib. :hehe:

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gib
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by gib » Sat Nov 19, 2011 1:58 pm

cool story bro

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 2:04 pm

Ready for that case against me whenever you are, gib.

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charlou
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sat Nov 19, 2011 2:10 pm

Gonzo wrote:
charlou wrote:
amok wrote:I wonder what the situation is going to be if we don't get a lynch result until hours and hours from now. Trying to decide what to do, much less staying awake to do it, doesn't necessarily lead to brilliant moves. By me, anyway.
Yep, it's inconvenient and a tad annoying, Gonzo.
Sorry, I'll quit my job to pander to the mafia community. ;)
Sorry for the impatience, earlier. I don't appreciate your game any less ... it's a ripper. :td:
no fences

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Gonzo
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Gonzo » Sat Nov 19, 2011 2:22 pm

charlou wrote:
Gonzo wrote:
charlou wrote:
amok wrote:I wonder what the situation is going to be if we don't get a lynch result until hours and hours from now. Trying to decide what to do, much less staying awake to do it, doesn't necessarily lead to brilliant moves. By me, anyway.
Yep, it's inconvenient and a tad annoying, Gonzo.
Sorry, I'll quit my job to pander to the mafia community. ;)
Sorry for the impatience, earlier. I don't appreciate your game any less ... it's a ripper. :td:
It's okay. :dance:

I bruise like a peach.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Contrapposto
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 2:42 pm

I must say I'm starting to warm up a little towards the timed format.
This has been a fun game, G.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by MattShizzle » Sat Nov 19, 2011 2:45 pm

I've only ever played the timed format. I've heard of other forums that wait until there's a majority but the idea of a "day" lasting a week or more sounds ridiculous.

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Contrapposto
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 2:50 pm

I have an appreciation for both formats. Majority / non-timed formats simply require participation. Also, a non-timed game allows you to get slamed with real life and still be able to contribute - not missing an important vote, etc.

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