
MGS3: Snake Eater Mafia - Tactical Espionage Action (GAME)
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- Uselesstwit
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
still nothing huh? you know, this should bug me, but it really, really doesn't. I think some of irre's
rubbed off.

irretating wrote:you're a genius, UT!
Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
No results yet ? MMM
tomorrow the specials should think of ways they can clear each other then you can just waste the VT's I hope an indie survivor doesn't count as 'threats to town' .
tomorrow the specials should think of ways they can clear each other then you can just waste the VT's I hope an indie survivor doesn't count as 'threats to town' .




Give me the wine , I don't need the bread
Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
lynching DP was kinda dumb guys
Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
it doesn't, otherwise how could i win with either teamFeck wrote:No results yet ? MMM
tomorrow the specials should think of ways they can clear each other then you can just waste the VT's I hope an indie survivor doesn't count as 'threats to town' .
- Don't Panic
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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 4
nah, I haven't been overly helpful this game, char was right about that, did have a freakishly good hit rate on voting specials though. Hoping I can apply that next time I'm scum.gib wrote:lynching DP was kinda dumb guys
Not zombie posting since gonzo hasn't strung me up yet, they really could do with redecorating this condemned cell though, the decor is atrocious.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
this game was a first for me, i actually got a town read on youDon't Panic wrote:nah, I haven't been overly helpful this game, char was right about that, did have a freakishly good hit rate on voting specials though. Hoping I can apply that next time I'm scum.gib wrote:lynching DP was kinda dumb guys
Not zombie posting since gonzo hasn't strung me up yet, they really could do with redecorating this condemned cell though, the decor is atrocious.
Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
True thatgib wrote:it doesn't, otherwise how could i win with either teamFeck wrote:No results yet ? MMM
tomorrow the specials should think of ways they can clear each other then you can just waste the VT's I hope an indie survivor doesn't count as 'threats to town' .





Give me the wine , I don't need the bread
- Magicziggy
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
Agree. It needs tarting up a bit.Don't Panic wrote:nah, I haven't been overly helpful this game, char was right about that, did have a freakishly good hit rate on voting specials though. Hoping I can apply that next time I'm scum.gib wrote:lynching DP was kinda dumb guys
Not zombie posting since gonzo hasn't strung me up yet, they really could do with redecorating this condemned cell though, the decor is atrocious.
Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
hey MZ make yourself a nice ceiling decoration from that length of rope lying in the corner. Just above that chair would be a good place.
- Magicziggy
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

- Don't Panic
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- About me: 100% Pure Evil. (Not from Concentrate)
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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 4
Yeah, red and brown are a bad combination.Magicziggy wrote:Agree. It needs tarting up a bit.Don't Panic wrote:nah, I haven't been overly helpful this game, char was right about that, did have a freakishly good hit rate on voting specials though. Hoping I can apply that next time I'm scum.gib wrote:lynching DP was kinda dumb guys
Not zombie posting since gonzo hasn't strung me up yet, they really could do with redecorating this condemned cell though, the decor is atrocious.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
Sorry, I'll quit my job to pander to the mafia community.charlou wrote:Yep, it's inconvenient and a tad annoying, Gonzo.amok wrote:I wonder what the situation is going to be if we don't get a lynch result until hours and hours from now. Trying to decide what to do, much less staying awake to do it, doesn't necessarily lead to brilliant moves. By me, anyway.

Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
- Don't Panic
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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 4
that would be good of you, thanks for taking one for the team.Gonzo wrote:Sorry, I'll quit my job to pander to the mafia community.charlou wrote:Yep, it's inconvenient and a tad annoying, Gonzo.amok wrote:I wonder what the situation is going to be if we don't get a lynch result until hours and hours from now. Trying to decide what to do, much less staying awake to do it, doesn't necessarily lead to brilliant moves. By me, anyway.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
LYNCHEE
01 Amok
02 andrewclunn
03 charlou
04 Contra [1.5] MagicZiggy
05 DP [4] andrewclunn, charlou, UT, Feck
06 Feck
07 gib [1] Shizz
08 MagicZiggy [4] Contra, gib, amok, DP
09 MattShizzle
10 UselessTwit
Don't Panic is revealed to have been
Granin - GRU - Vanilla is dead

Magic Ziggy is revealed to have been
'Major Zero' - FOXHOUND - Don is dead

Please send in your night actions now. Night chat is allowed.
01 Amok
02 andrewclunn
03 charlou
04 Contra [1.5] MagicZiggy
05 DP [4] andrewclunn, charlou, UT, Feck
06 Feck
07 gib [1] Shizz
08 MagicZiggy [4] Contra, gib, amok, DP
09 MattShizzle
10 UselessTwit
Don't Panic is revealed to have been
Granin - GRU - Vanilla is dead

Magic Ziggy is revealed to have been
'Major Zero' - FOXHOUND - Don is dead

Please send in your night actions now. Night chat is allowed.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
- Contrapposto
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY
I do want him to view someone. I am trying to determine whether or not scum or an SK have to. Usually, in my experience anyway if one player has to make a move the others do as well.charlou wrote:Why would we not want Andrew to view someone?Contrapposto wrote:andrew, do me a favor please and ask Gonzo whether or not you have the option to take no action.
I'm only speculating further about what possibly could have happened on Night 2.
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