Why is that a problem, Oblivion?oblivion wrote:The thing about off-hours game talk is that it can affect what players decide to do for their night actions. That's why gametalk stops during the night in non-PM games.CookieJon wrote:Why not just leave the day/night cycle as is, but allow conversation overnight as well?
Or, as a compromise, allow conversation a few hours before day starts, and after day ends.
Dune 2.0 Peanut Gallery
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Re: Dune 2.0 Peanut Gallery
'Only connect...' E M Forster
Re: Dune 2.0 Peanut Gallery
It handicaps players with night actions who can't wait around and see all the after-hours discussion. And players who can hold off (or can process all that extra information when they aren't half-asleep) get to act with more knowledge than their counterparts in another time zone.Blip wrote:Why is that a problem, Oblivion?oblivion wrote:The thing about off-hours game talk is that it can affect what players decide to do for their night actions. That's why gametalk stops during the night in non-PM games.CookieJon wrote:Why not just leave the day/night cycle as is, but allow conversation overnight as well?
Or, as a compromise, allow conversation a few hours before day starts, and after day ends.
Before you decide whether you like or hate no-PM games, see how this one goes. You guys are already figuring out some of the strategy adjustments that are necessary. I've been really impressed with how this game day went.
A key part of the no-PM game is the curtain of silence that falls while the people with night actions bite their nails, sweat it out in solitude, and then make their fateful decisions.
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I know I'm completely off topic but I'm reading some articles on the reformation of the catholic church for a class right now and I just discovered the source of 95Theses' name. You sly cat! I know I'm probably the only one here who didn't get the reference but this was a revelation for me. Anyway, resume your discussion. 

Re: Dune 2.0 Peanut Gallery
I just try to forget about things when it is the night round. There is nothing I can do about anything so I pretend it isn't happening. I start to get jittery around an hour before the day round starts though
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
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I would argue that players in at least one time zone are handicapped with the current format: at the moment, GMT players miss a large part of the day round discussion and if wasn't us it would be someone else. This isn't a criticism in any way, just a result of time zone issues. I noticed that in a 24 hour game, everyone gets a chance to participate and miss out equally, so to speak.oblivion wrote:It handicaps players with night actions who can't wait around and see all the after-hours discussion.Blip wrote:Why is that a problem, Oblivion?oblivion wrote: The thing about off-hours game talk is that it can affect what players decide to do for their night actions. That's why gametalk stops during the night in non-PM games.
On the other hand, I do applaud the no-PM format as I think it makes the game more inclusive for all, especially new players.
I would have thought that you could combine no-PM and 24 hour play? Night round players are just as likely to perspire alone if extra information is coming in and a 12-hour (real time) round ensures that everyone gets to see at least a little bit of one session and most of the other.
But I'm not the one giving up my time to run the game, and I defer to your experience, which is much, much greater than mine

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The time zone span has been a learning experience for me, too. I've GMed games with time zones ranging from GMT + 2 to GMT - 8, which puts the two extremes at a disadvantage (or cuts into their sleep). This is different. If I run another game here at rationalia, I'll probably try a 24 hr day/8 hour night format.Blip wrote:I would argue that players in at least one time zone are handicapped with the current format: at the moment, GMT players miss a large part of the day round discussion and if wasn't us it would be someone else. This isn't a criticism in any way, just a result of time zone issues. I noticed that in a 24 hour game, everyone gets a chance to participate and miss out equally, so to speak.oblivion wrote:It handicaps players with night actions who can't wait around and see all the after-hours discussion.Blip wrote:Why is that a problem, Oblivion?oblivion wrote: The thing about off-hours game talk is that it can affect what players decide to do for their night actions. That's why gametalk stops during the night in non-PM games.
On the other hand, I do applaud the no-PM format as I think it makes the game more inclusive for all, especially new players.
I would have thought that you could combine no-PM and 24 hour play? Night round players are just as likely to perspire alone if extra information is coming in and a 12-hour (real time) round ensures that everyone gets to see at least a little bit of one session and most of the other.
But I'm not the one giving up my time to run the game, and I defer to your experience, which is much, much greater than mine
And I'm willing to switch to that starting with Day 3 if the people playing this game would prefer that.
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So what time is the next phase change?
10 Fuck Off
20 GOTO 10
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Night action deadline is in 30 minutes. I believe I have all the night actions.AshtonBlack wrote:So what time is the next phase change?
The next game day will start in 1 hour.
Re: Dune 2.0 Peanut Gallery
heyzeus wrote:I know I'm completely off topic but I'm reading some articles on the reformation of the catholic church for a class right now and I just discovered the source of 95Theses' name. You sly cat! I know I'm probably the only one here who didn't get the reference but this was a revelation for me. Anyway, resume your discussion.

It is supposed to be both a commentary on both how the catholic church thought it was perfectly within their remit to sell places in heaven for cash (through the sale of indulgences), and also how Christians see fit to interpret the supposed Inerrant Holy Word of God TM any old way they like and then kill and torture each other over who has the right interpretation Of the same fucking book.( as the 95 Theses was the main cause of the Protestant 'Reformation' in 1517)
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. - Bertrand Russell.
Re: Dune 2.0 Peanut Gallery
Players, let me know if this would be preferable,oblivion wrote:The time zone span has been a learning experience for me, too. I've GMed games with time zones ranging from GMT + 2 to GMT - 8, which puts the two extremes at a disadvantage (or cuts into their sleep). This is different. If I run another game here at rationalia, I'll probably try a 24 hr day/8 hour night format.
And I'm willing to switch to that starting with Day 3 if the people playing this game would prefer that.
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Re: Dune 2.0 Peanut Gallery
I kind of like how it is now where I have to wait for it. But I don't really care if you change or notoblivion wrote:Players, let me know if this would be preferable,oblivion wrote:The time zone span has been a learning experience for me, too. I've GMed games with time zones ranging from GMT + 2 to GMT - 8, which puts the two extremes at a disadvantage (or cuts into their sleep). This is different. If I run another game here at rationalia, I'll probably try a 24 hr day/8 hour night format.
And I'm willing to switch to that starting with Day 3 if the people playing this game would prefer that.

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I like the 12 hour format too, even if it does mean that I miss the day end every day.Normal wrote:I kind of like how it is now where I have to wait for it. But I don't really care if you change or notoblivion wrote:Players, let me know if this would be preferable,oblivion wrote:The time zone span has been a learning experience for me, too. I've GMed games with time zones ranging from GMT + 2 to GMT - 8, which puts the two extremes at a disadvantage (or cuts into their sleep). This is different. If I run another game here at rationalia, I'll probably try a 24 hr day/8 hour night format.
And I'm willing to switch to that starting with Day 3 if the people playing this game would prefer that.
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The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Awwwwww shit. 

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You probably did when you died.AshtonBlack wrote:Awwwwww shit.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: Dune 2.0 Peanut Gallery
Morning people, did I miss anything
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