Venture Bros: day 5

Mafia Forum is visible to guests. Please note that game threads are limited to posts by players who are involved in each game. Non-player or derail posts will be moved to a gallery thread.

Moderator: Mafia Mods

Post Reply
User avatar
Mantisdreamz
Posts: 1826
Joined: Tue Feb 23, 2010 3:01 am
Location: Toronto, Ontario, Canada
Contact:

Re: Venture Bros: day 5

Post by Mantisdreamz » Mon Dec 05, 2011 11:48 pm

irretating wrote:Sorry but I still think town were seriously overpowered.
scum?

you said your role was super scientist -- was there anything in that?

User avatar
gib
stone soup vendor
Posts: 2369
Joined: Fri Sep 04, 2009 8:47 pm
Contact:

Re: Venture Bros: day 5

Post by gib » Mon Dec 05, 2011 11:48 pm

irretating wrote:Sorry but I still think town were seriously overpowered.
try again!

User avatar
Mantisdreamz
Posts: 1826
Joined: Tue Feb 23, 2010 3:01 am
Location: Toronto, Ontario, Canada
Contact:

Re: Venture Bros: day 5

Post by Mantisdreamz » Mon Dec 05, 2011 11:49 pm

gib wrote:
irretating wrote:Sorry but I still think town were seriously overpowered.
try again!
MZ, take me off ignore!

User avatar
gib
stone soup vendor
Posts: 2369
Joined: Fri Sep 04, 2009 8:47 pm
Contact:

Re: Venture Bros: day 5

Post by gib » Mon Dec 05, 2011 11:50 pm

Mantisdreamz wrote:oh look at me, i hang out with dean and make gib LOOK STUPID

User avatar
Linus
Posts: 758
Joined: Wed Feb 16, 2011 11:50 am
Contact:

Re: Venture Bros: day 5

Post by Linus » Mon Dec 05, 2011 11:52 pm

Full setup:

*charlou - Steve Summers - vanilla town
*MattShizzle - Hank 2 - vanilla town
*Zigmen - henchman 21 - scum
*andrewclunn - Dr. Jonas Venture (Jr.) - vanilla town
*Azathoth - Sally Impossible - vanilla town
*Gonzo - Billy Quizboy - town special
*Feck - Brock Samson - vanilla town
*Magicziggy - Hank 1 - town special
*Uselesstwit - Col. Hunter Gathers - vanilla town
*amok - Dr. Henry Killinger - traitor
*Don't Panic - dr. girlfriend - scum
*irretating - Dr. Rusty Venture - vanilla town
*Mantisdreamz - the monarch - scum
*gib - Otaku Senzuri - vanilla town

Town specials were half-blockers. The intention was that these would clear themselves by claiming their blocks at opportune times, and also that the individualized NK reports and block info would narrow the field.

Scum had a flavor cop. The intention was that this would be useful for identifying the blockers. Scum also had tree stumps, these were mostly gimmicks, possibly useful for sending messages to the traitor.

The traitor was put in mainly because I was concerned that having just one NK made such a long process for scum to win. Even if everything went scum's way, the fastest way to win was by the entire team surviving through day 4. A survivor indie favors the leading side and so is not balancing AFAICT, a standard last man standing SK seems too much in a 14 player game, and a paired down last man standing indie probably sucks to play. So to compensate for this, a traitor with 1-shot hide from night actions and 1-shot turn 2 players into lovers was put in.

Day 1:

* lynched Aza - Sally Impossible - town - vanilla

Night 1:

* no block by Gonzo - Billy Quizboy - odd-night blocker
* charlou/aza viewed by Don't Panic - Dr. Girlfriend - scum flavor cop
* UT killed by Zigmen - Henchman 21 & 24 - scum (tree stump)
* no action by amok - Dr. Henry Killinger - traitor

Day 2:

* lynched andrewclunn - Dr. Jonas Venture (Jr.) - town - vanilla

Night 2:

* mantis blocked by Magicziggy - Hank - even-night blocker
* Feck viewed by Don't Panic
* MZ killed by Zigmen
* no action by amok

* GM fuck up lead to: kill Feck, view MZ + bonus view of gib

Day 3:

* lynched mantis - The Monarch - scum

Night 3:

* no block by gonzo
* irre viewed by Don't Panic
* gib killed by Don't Panic
* (attempt to marry gib & gonzo) by amok

Day 4:

* lynched Gonzo - Billy Quizboy - blocker

Night 4:

* Shizzle blocked by Magicziggy
* amok viewed by Don't Panic
* Magicziggy killed by Don't Panic
* Don't Panic and caza are married by amok

User avatar
Mantisdreamz
Posts: 1826
Joined: Tue Feb 23, 2010 3:01 am
Location: Toronto, Ontario, Canada
Contact:

Re: Venture Bros: day 5

Post by Mantisdreamz » Mon Dec 05, 2011 11:53 pm

gib wrote:
Mantisdreamz wrote:oh look at me, i hang out with dean and make gib LOOK STUPID
this is not true gib

irretating
not too sweet to sledge
Posts: 4088
Joined: Wed Apr 21, 2010 2:03 am
Contact:

Re: Venture Bros: day 5

Post by irretating » Mon Dec 05, 2011 11:55 pm

gib wrote:
irretating wrote:Sorry but I still think town were seriously overpowered.
try again!
No :colbert:

User avatar
Linus
Posts: 758
Joined: Wed Feb 16, 2011 11:50 am
Contact:

Re: Venture Bros: day 5

Post by Linus » Mon Dec 05, 2011 11:55 pm

For those who think it's unbalanced... Would the game have felt more balanced if the setup (minus matching of players to roles, naturally) + the fact that NK reports were individualized had been revealed from the start in the rules/PG thread? I noticed it's very easy to misjudge the open-endedness that players who are in the dark about the setup have to deal with.

irretating
not too sweet to sledge
Posts: 4088
Joined: Wed Apr 21, 2010 2:03 am
Contact:

Re: Venture Bros: day 5

Post by irretating » Mon Dec 05, 2011 11:58 pm

Dunno.

14 players

3 scum
1 traitor

effectively one role blocker for town

User avatar
gib
stone soup vendor
Posts: 2369
Joined: Fri Sep 04, 2009 8:47 pm
Contact:

Re: Venture Bros: day 5

Post by gib » Mon Dec 05, 2011 11:58 pm

linus it was a well thought out setup

i just think people expect a seer, or maybe no seer at all. This is the first game i've seen where only scum got an investigative role

User avatar
gib
stone soup vendor
Posts: 2369
Joined: Fri Sep 04, 2009 8:47 pm
Contact:

Re: Venture Bros: day 5

Post by gib » Mon Dec 05, 2011 11:59 pm

Mantisdreamz wrote:
gib wrote:
Mantisdreamz wrote:oh look at me, i hang out with dean and make gib LOOK STUPID
this is not true gib
tis so

User avatar
Magicziggy
Posts: 4847
Joined: Wed Mar 17, 2010 8:56 am
Contact:

Re: Venture Bros: day 5

Post by Magicziggy » Tue Dec 06, 2011 12:00 am

irretating wrote:Dunno.

14 players

3 scum
1 traitor

effectively one role blocker for town
The flavour cop gambit was a killer move.

User avatar
Zigmen
Posts: 1922
Joined: Fri Jun 18, 2010 3:04 am
Contact:

Re: Venture Bros: day 5

Post by Zigmen » Tue Dec 06, 2011 12:04 am

GG and thanks Linus.

Also, sorry, gib. Had to play the Scum game on you.
~Three of a Perfect Pair~

User avatar
Don't Panic
Evil Admin
Evil Admin
Posts: 10653
Joined: Thu Feb 26, 2009 12:19 am
About me: 100% Pure Evil. (Not from Concentrate)
Location: Luimneach, Eire
Contact:

Venture Bros: day 5

Post by Don't Panic » Tue Dec 06, 2011 12:08 am

Magicziggy wrote:
irretating wrote:Dunno.

14 players

3 scum
1 traitor

effectively one role blocker for town
The flavour cop gambit was a killer move.
Never again though, I'm on tenderhooks since daybreak today.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

User avatar
Feck
.
.
Posts: 28354
Joined: Mon Mar 02, 2009 1:25 pm
Contact:

Re: Venture Bros: day 5

Post by Feck » Tue Dec 06, 2011 12:16 am

Image
:hoverdog: :hoverdog: :hoverdog: :hoverdog:
Give me the wine , I don't need the bread

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests