Venture Bros: day 5

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Linus
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Re: Venture Bros: day 5

Post by Linus » Mon Dec 05, 2011 10:54 pm

4 final votes if I am not mistaken (phone posting). Will call nightfall once i. get on the computer.

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Re: Venture Bros: day 5

Post by Linus » Mon Dec 05, 2011 11:12 pm

NIGHTFALL

Once again you find someone who looks villainy. Before you get the lynch mob in order he turns to you and says "my friends, my work here is done" and flies off Mary Poppins style.

amok was Dr. Henry Killinger, traitor

During the night, Dr. Girlfriend and the inseparable duo henchman 21 & 24 kills the other Hank clone. Having reached parity they easily kill Rusty Venture and his remaining friends.

Scum wins!

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Re: Venture Bros: day 5

Post by gib » Mon Dec 05, 2011 11:14 pm

scum get flavor cops people, i may have mentioned this

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Venture Bros: day 5

Post by Don't Panic » Mon Dec 05, 2011 11:14 pm

Sorry guys.

http://123.writeboard.com/nn75u8ig2nj5wl40
password: wings
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Venture Bros: day 5

Post by Don't Panic » Mon Dec 05, 2011 11:15 pm

gib wrote:scum get flavor cops people, i may have mentioned this
yes you did, and thankfully no one picked up on it.

This was the most stressful game I've played in a long time.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Venture Bros: day 5

Post by gib » Mon Dec 05, 2011 11:17 pm

seriously how did no one else spot dean's scum game?

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Re: Venture Bros: day 5

Post by irretating » Mon Dec 05, 2011 11:18 pm

congrats scum!

...I'm not sure this game was balanced, tbh... no seer for town, no doc? Just two half blockers?

thanks for running the game, Linus :oj:

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Re: Venture Bros: day 5

Post by irretating » Mon Dec 05, 2011 11:18 pm

gib wrote:seriously how did no one else spot dean's scum game?
I did. I just believed the cop was the seer (quite reasonably IMO)

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Re: Venture Bros: day 5

Post by Linus » Mon Dec 05, 2011 11:20 pm

Still phone posting so I just want want to say thanks for playing and sorry about my GM mistake that hurt scum. It was friday night and the mistake was alcohol-induced.

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Venture Bros: day 5

Post by Don't Panic » Mon Dec 05, 2011 11:21 pm

irretating wrote:congrats scum!

...I'm not sure this game was balanced, tbh... no seer for town, no doc? Just two half blockers?

thanks for running the game, Linus :oj:
no don for scum though, balances no seer, no doc was a surprise though.

I thought amok would turn out to be a survivor indie though, didn't expect a traitor.

Now, what joker married me to aza?
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Venture Bros: day 5

Post by gib » Mon Dec 05, 2011 11:21 pm

Don't Panic wrote:Sorry guys.

http://123.writeboard.com/nn75u8ig2nj5wl40
password: wings
a real thorn in our side
haha awesome

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Venture Bros: day 5

Post by Don't Panic » Mon Dec 05, 2011 11:22 pm

Linus wrote:Still phone posting so I just want want to say thanks for playing and sorry about my GM mistake that hurt scum. It was friday night and the mistake was alcohol-induced.
yeah, you're the evil one Linus, you killed poor innocent feck, we only wanted to talk to him. It's all linus' fault.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Venture Bros: day 5

Post by Mantisdreamz » Mon Dec 05, 2011 11:23 pm

irretating wrote:congrats scum!

...I'm not sure this game was balanced, tbh... no seer for town, no doc? Just two half blockers?

thanks for running the game, Linus :oj:
yes, thank you Linus.

I was also beginning to wonder if another town special would pop out.

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Re: Venture Bros: day 5

Post by gib » Mon Dec 05, 2011 11:24 pm

irretating wrote:
gib wrote:seriously how did no one else spot dean's scum game?
I did. I just believed the cop was the seer (quite reasonably IMO)
i did too

but you dean and mantis know my town game - it's my fault that you didn't trust me (altho we kinda sorted that) but the other 2...

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Re: Venture Bros: day 5

Post by Mantisdreamz » Mon Dec 05, 2011 11:25 pm

also, irre :lay:

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