Plan for moderation of Fiendly Mafia games

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Re: Plan for moderation of Fiendly Mafia games

Postby charlou » Thu Aug 26, 2010 5:35 am

Bartholomew Roberts wrote:
Charlou wrote:FBM


I support your plan except for this part, that guy's a fuckwit

Strongly disagree. FBM is one of the few mods who wanted to understand this ratz mafia thing and help improve things during a period when it looked like we were going to lose it. He and Ayaan both helped me to show the other staff how important this is and to formulate the plan you read in the OP. We now have the support of the staff which is one aspect of how we have managed to turn this around. The other aspects being Zigmen's series of games, and the mafia players' willingness to get it back on track. :tup:

oblivion wrote:If you lock all but the active day thread, then the games stay more organized. If you want 2 subforums, I'd suggest having one forum for sign-ups and discussions of mafia topics, and one forum for the games. As a player and GM, I find it useful to have all the games in one forum because I can limit my searches to previous games very easily that way.

Sounds good to me, oblivion ... will see what the other mafia mods think.
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Re: Plan for moderation of Fiendly Mafia games

Postby higgs2 » Thu Aug 26, 2010 5:45 am

I don't really understand the rules because I didn't really read them because they were long but I'm usually pretty civil so I imagine I'll be okay.

hahaha Bart got suspended again! I think it's his hobby.
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Re: Plan for moderation of Fiendly Mafia games

Postby leo-rcc » Thu Aug 26, 2010 5:00 pm

How about game-masters and mods try to explain in broad terms how this mafia thing works? It is not easy to figure out what is going on of you're not versed in them.
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Re: Plan for moderation of Fiendly Mafia games

Postby Feck » Thu Aug 26, 2010 5:05 pm

Mafia (also known as Werewolf or Assassin) is a party game modeling a battle between an informed minority and an uninformed majority. Players are secretly assigned roles: either "mafia", who know each other; or "townspeople", who know only the number of mafia amongst them. In the game's "night" phase the mafia covertly 'murder' a townsperson. During the day phase, all of the surviving players debate the identities of the mafia and vote to eliminate a suspect. Play continues until all of the mafia have been eliminated, or until the mafia outnumber the townspeople.
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Re: Plan for moderation of Fiendly Mafia games

Postby oblivion » Thu Aug 26, 2010 7:59 pm

leo-rcc wrote:How about game-masters and mods try to explain in broad terms how this mafia thing works? It is not easy to figure out what is going on of you're not versed in them.

Mafia started as a party game. The wikipedia page about the party game gives a pretty good feel for how the online game works: http://en.wikipedia.org/wiki/Mafia_(party_game)

For more info than you'd ever want to know about online mafia visit http://mafiascum.net/wiki. The Newbie guide will lead you to many interesting articles: http://mafiascum.net/wiki/index.php?title=Newbie_Guide
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Re: Plan for moderation of Fiendly Mafia games

Postby leo-rcc » Thu Aug 26, 2010 8:03 pm

oblivion wrote:
leo-rcc wrote:How about game-masters and mods try to explain in broad terms how this mafia thing works? It is not easy to figure out what is going on of you're not versed in them.

Mafia started as a party game. The wikipedia page about the party game gives a pretty good feel for how the online game works: http://en.wikipedia.org/wiki/Mafia_(party_game)

For more info than you'd ever want to know about online mafia visit http://mafiascum.net/wiki. The Newbie guide will lead you to many interesting articles: http://mafiascum.net/wiki/index.php?title=Newbie_Guide


Thank you. :tup: Maybe the games will make sense after that. :biggrin:
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Re: Plan for moderation of Fiendly Mafia games

Postby charlou » Fri Aug 27, 2010 3:56 am

leo-rcc wrote:
oblivion wrote:
leo-rcc wrote:How about game-masters and mods try to explain in broad terms how this mafia thing works? It is not easy to figure out what is going on of you're not versed in them.

Mafia started as a party game. The wikipedia page about the party game gives a pretty good feel for how the online game works: http://en.wikipedia.org/wiki/Mafia_(party_game)

For more info than you'd ever want to know about online mafia visit http://mafiascum.net/wiki. The Newbie guide will lead you to many interesting articles: http://mafiascum.net/wiki/index.php?title=Newbie_Guide


Thank you. :tup: Maybe the games will make sense after that. :biggrin:

I found reading about it first, while useful, only superficially so, and it didn't really make sense to me until I signed up and played a newbie game at the mafiascum.net website ... that really helped me get a good introduction to the game and helped to make sense of what I'd been reading. I went from there to playing oblivion's simple mafia games here, a flavour game over at RatSkep, and currently playing games here and at Talk Rational, learning more and more as I go.
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Re: Plan for moderation of Fiendly Mafia games

Postby charlou » Fri Aug 27, 2010 4:05 am

Signing up for the simple games here would be a good introduction for new players too. I've learned quite a bit here.

The approach to and atmosphere of Mafia in different forums interesting. I like the cosy friendliness of the ratz Mafia game community, and I also like the larger Mafia player pool at Talk Rational, which means that the dynamic of players in any given game is usually different, depending on who signs up to play.
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Re: Plan for moderation of Fiendly Mafia games

Postby Bartholomew Roberts » Mon Sep 06, 2010 6:49 pm

Don't Panic wrote:
Bartholomew Roberts wrote:
Charlou wrote:FBM


I support your plan except for this part, that guy's a fuckwit

This post is a personal attack and a violation of the forum rules. Bartholomew Roberts has been suspended for 7 days.

Hopefully upon his return he will learn to converse in a more civil manner.


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Re: Plan for moderation of Fiendly Mafia games

Postby Trolldor » Mon Sep 06, 2010 7:15 pm

I lol'd.
"The fact is that far more crime and child abuse has been committed by zealots in the name of God, Jesus and Mohammed than has ever been committed in the name of Satan. Many people don't like that statement but few can argue with it."
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Re: Plan for moderation of Fiendly Mafia games

Postby Don't Panic » Mon Sep 06, 2010 8:00 pm

Bartholomew Roberts wrote:
Don't Panic wrote:
Bartholomew Roberts wrote:
Charlou wrote:FBM


I support your plan except for this part, that guy's a fuckwit

This post is a personal attack and a violation of the forum rules. Bartholomew Roberts has been suspended for 7 days.

Hopefully upon his return he will learn to converse in a more civil manner.


you fuck donkeys in their buttholes

And you get 2 weeks to think about that charming mental image.

This post is a personal attack and a violation of the forum rules. Bartholomew Roberts has been suspended for 14 days.
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Re: Plan for moderation of Fiendly Mafia games

Postby Zigmen » Thu Sep 09, 2010 4:08 pm

If I may make a suggestion:

I'd prefer (From a GM standpoint) that the game days not be combined until the game is complete. Sometimes I need to go back and find a post from a specific day and I have to wade through a huge mess just to find the day I'm looking for.

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Re: Plan for moderation of Fiendly Mafia games

Postby Don't Panic » Thu Sep 09, 2010 5:18 pm

Zigmen wrote:If I may make a suggestion:

I'd prefer (From a GM standpoint) that the game days not be combined until the game is complete. Sometimes I need to go back and find a post from a specific day and I have to wade through a huge mess just to find the day I'm looking for.

Thanks.

That's what we've been doing with the mini games, I didn't merge the star trek, boy band and question threads until the game was over.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.


The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.

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Re: Plan for moderation of Fiendly Mafia games

Postby charlou » Thu Sep 09, 2010 5:34 pm

I merged the tea party threads as each day was done with.

Zigmen, I wish you'd said something sooner .. but I'm glad you mentioned it now anyway. I'll leave any merging until the entire game is over in future.
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Re: Plan for moderation of Fiendly Mafia games

Postby Don't Panic » Thu Sep 09, 2010 6:03 pm

Charlou wrote:I merged the tea party threads as each day was done with.

Zigmen, I wish you'd said something sooner .. but I'm glad you mentioned it now anyway. I'll leave any merging until the entire game is over in future.

Naughty Charlou, see me in my rooms for your punishment. :naughty:
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.


The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.

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