Dune 2.0 Game Thread

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Re: Dune 2.0 Game Thread

Post by Don't Panic » Thu Mar 11, 2010 9:46 pm

So, when's the next game?
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Dune 2.0 Game Thread

Post by virphen » Thu Mar 11, 2010 9:49 pm

CookieJon wrote:Well done good guys!
sifaka wrote:I can't believe I survived this long :hilarious:
I just KNEW you were guilty!!! :lay: You were playing too dumb, and how on Earth did you get elected Mayor on day 1 again???
That was me... when Bea said she was confused, I couldn't help but point out how that was the usual qualification for elective office, and voted for her.

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Re: Dune 2.0 Game Thread

Post by sifaka » Thu Mar 11, 2010 9:52 pm

virphen wrote:
CookieJon wrote:Well done good guys!
sifaka wrote:I can't believe I survived this long :hilarious:
I just KNEW you were guilty!!! :lay: You were playing too dumb, and how on Earth did you get elected Mayor on day 1 again???
That was me... when Bea said she was confused, I couldn't help but point out how that was the usual qualification for elective office, and voted for her.
And the rest is history....


And I really wasn't "playing" dumb.... I can't point out enough how much I suck at strategy games.

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Re: Dune 2.0 Game Thread

Post by CookieJon » Thu Mar 11, 2010 10:00 pm

Bea was the second person I wanted to investigate, but as you know, I never got the chance. I wish I'd have gone for her on day 1 now ... (why didn't I just listen to me?!)

Oblivion, that was a great - I loved the Dune flavour - it fit the backstabbing and treachery of the Mafia game really well.

Since you asked, here's what I liked and didn't like (not nitpicking, mind you... just offering feedback as requested!)

LIKED:
- The Dune theme was great.
- Not knowing the roles made for some great surprises.
- No-PM Game forces more conversation in the public thread, and eliminated "cliques" (for want of a better word)

DIDN'T LIKE:
- Not knowing the roles made it too hard to strategise. If I'd have known about the "Blocker" role, I don't think I'd have blabbed my role & Virphen's innocence quite so early.
- No communication during night... I didn't really see the need for this, and it limited the amount of time I could play, especially since I'm at work for the best part of the day round.
- No writeboard!! A missed opportunity for some fun shenanigans by anonymous posting.


Virphen, the reason I went public with your role and mine was that since it was a no-PM game I figured it'd have to come out publicly at some stage. I thought there was a chance I could be killed at any time at random, so it would be best to clear at least two of us before I lost the chance. I was counting on the Doc protecting me for at least one more night during the game before the baddies killed me, but I didn't count on the role of the blocker hampering my next investigation.
Last edited by CookieJon on Thu Mar 11, 2010 10:05 pm, edited 1 time in total.

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Re: Dune 2.0 Game Thread

Post by CookieJon » Thu Mar 11, 2010 10:01 pm

sifaka wrote:And I really wasn't "playing" dumb.... I can't point out enough how much I suck at strategy games.
sifaka wrote:You should make me mayoress , I have no no fucking idea what on Arrakis is going on^2.
I see... :nono:

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Re: Dune 2.0 Game Thread

Post by sifaka » Thu Mar 11, 2010 10:02 pm

CookieJon wrote:Bea was the second person I wanted to investigate, but as you know, I never got the chance.
Oh, yeah? What was your excuse again?

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Re: Dune 2.0 Game Thread

Post by Animavore » Thu Mar 11, 2010 10:03 pm

I enjoyed the Dune game. Stirring shit was fun :hehe:

Shock and awe.
Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.

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Re: Dune 2.0 Game Thread

Post by CookieJon » Thu Mar 11, 2010 10:04 pm

sifaka wrote:
CookieJon wrote:Bea was the second person I wanted to investigate, but as you know, I never got the chance.
Oh, yeah? What was your excuse again?
Let's not go there - I had a moment of weakness, which was so unlike me! ;)

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Re: Dune 2.0 Game Thread

Post by Don't Panic » Thu Mar 11, 2010 10:05 pm

CookieJon wrote:
sifaka wrote:
CookieJon wrote:Bea was the second person I wanted to investigate, but as you know, I never got the chance.
Oh, yeah? What was your excuse again?
Let's not go there - I had a moment of weakness, which was so unlike me! ;)
You did investigate her, in intimate detail. :hehe:
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Dune 2.0 Game Thread

Post by sifaka » Thu Mar 11, 2010 10:06 pm

DP wrote:
CookieJon wrote:
sifaka wrote:
CookieJon wrote:Bea was the second person I wanted to investigate, but as you know, I never got the chance.
Oh, yeah? What was your excuse again?
Let's not go there - I had a moment of weakness, which was so unlike me! ;)
You did investigate her, in intimate detail. :hehe:
Well, apparently I'm so forgettable, he couldn't remember a thing in the morning.....

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Re: Dune 2.0 Game Thread

Post by virphen » Thu Mar 11, 2010 10:06 pm

CookieJon wrote: Virphen, the reason I went public with your role and mine was that since it was a no-PM game I figured it'd have to come out publicly at some stage. I thought there was a chance I could be killed at any time at random, so it would be best to clear at least two o this before I lost the chance. I was counting on the Doc protecting me for at least one more night during the game before the baddies killed me, but I didn't count on the role of the blocker hampering my next investigation.
I knew what you were doing, and I didn't have a problem with it, although it was a bit inconvenient given what I was trying to do. It was something Animavoe said that got me killed in the end, if you've read the scum thread.

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Re: Dune 2.0 Game Thread

Post by Animavore » Thu Mar 11, 2010 10:08 pm

virphen wrote:
CookieJon wrote: Virphen, the reason I went public with your role and mine was that since it was a no-PM game I figured it'd have to come out publicly at some stage. I thought there was a chance I could be killed at any time at random, so it would be best to clear at least two o this before I lost the chance. I was counting on the Doc protecting me for at least one more night during the game before the baddies killed me, but I didn't count on the role of the blocker hampering my next investigation.
I knew what you were doing, and I didn't have a problem with it, although it was a bit inconvenient given what I was trying to do. It was something Animavoe said that got me killed in the end, if you've read the scum thread.
:hehe: You were getting too big for your boots anyway.
Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.

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Re: Dune 2.0 Game Thread

Post by virphen » Thu Mar 11, 2010 10:09 pm

Animavore wrote: :hehe: You were getting too big for your boots anyway.
What a thing to say to the man who gave you a whole extra 12 hours of life.

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Re: Dune 2.0 Game Thread

Post by Don't Panic » Thu Mar 11, 2010 10:09 pm

virphen wrote:
CookieJon wrote: Virphen, the reason I went public with your role and mine was that since it was a no-PM game I figured it'd have to come out publicly at some stage. I thought there was a chance I could be killed at any time at random, so it would be best to clear at least two o this before I lost the chance. I was counting on the Doc protecting me for at least one more night during the game before the baddies killed me, but I didn't count on the role of the blocker hampering my next investigation.
I knew what you were doing, and I didn't have a problem with it, although it was a bit inconvenient given what I was trying to do. It was something Animavoe said that got me killed in the end, if you've read the scum thread.
Ani's post, coupled with my assumption that the doctor from the books would be the doctor in the game, didn't reckon on a jailer.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Dune 2.0 Game Thread

Post by Animavore » Thu Mar 11, 2010 10:11 pm

virphen wrote:
Animavore wrote: :hehe: You were getting too big for your boots anyway.
What a thing to say to the man who gave you a whole extra 12 hours of life.
See what I mean? When you give charity you shouldn't expect a reward.
Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.

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