Spooks, Day 1-7.

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Magicziggy
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Re: Spooks, Day 8

Post by Magicziggy » Tue May 25, 2010 10:33 am

Ani, you're are dipstick and its very refreshing.

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Re: Spooks, Day 8

Post by Magicziggy » Tue May 25, 2010 10:35 am

Blip, what about the cats?

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Re: Spooks, Day 8

Post by Trolldor » Tue May 25, 2010 10:39 am

Magicziggy wrote:Ani, you're are dipstick
Fact.

and its very refreshing.
Not after the first few days.
"The fact is that far more crime and child abuse has been committed by zealots in the name of God, Jesus and Mohammed than has ever been committed in the name of Satan. Many people don't like that statement but few can argue with it."

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Re: Spooks, Day 8

Post by Blip » Tue May 25, 2010 10:44 am

Magicziggy wrote:Blip, what about the cats?
I was going to PM you but I've just read the mafia thread (I dislike using the word 'scum' unless describing effluent on top of a liquid) and it's brought my denseness home to me even more. Sorry, guys. Oh well...

I am involved with cat rescue and I have a rescue cat of my own - that's her in my avatar.
'Only connect...' E M Forster

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Re: Spooks, Day 8

Post by normal » Tue May 25, 2010 11:13 am

Blip wrote:
Magicziggy wrote:Blip, what about the cats?
I was going to PM you but I've just read the mafia thread (I dislike using the word 'scum' unless describing effluent on top of a liquid) and it's brought my denseness home to me even more. Sorry, guys. Oh well...

I am involved with cat rescue and I have a rescue cat of my own - that's her in my avatar.
Are rescue cats trained to find people in avalanches?
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Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all.
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Re: Spooks, Day 8

Post by Blip » Tue May 25, 2010 11:17 am

Normal wrote:
Blip wrote:
Magicziggy wrote:Blip, what about the cats?
I was going to PM you but I've just read the mafia thread (I dislike using the word 'scum' unless describing effluent on top of a liquid) and it's brought my denseness home to me even more. Sorry, guys. Oh well...

I am involved with cat rescue and I have a rescue cat of my own - that's her in my avatar.
Are rescue cats trained to find people in avalanches?
:lol:
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Re: Spooks, Day 8

Post by oblivion » Tue May 25, 2010 12:11 pm

Animavore wrote:I just read the scum thread.
:funny:
Cheeky bastards.
:mrgreen:

I think scum thread gives you a sense of how worried we actually were. I was pretty much in "last will and testament" mode from day 6 onward, hoping to give uselesstwit enough ideas to get him to endgame.

We were lucky yesterday. I thought it would go to day 9 and that you would carry the day.

You could be a very persuasive player. You have the strength of personality to to convince and sway people.

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Re: Spooks, Day 8

Post by oblivion » Tue May 25, 2010 12:40 pm

Animavore wrote::toetap: What do you mean you would've "whacked" me?
you people are all crazy. I was the most open, honest and clearly town player. I gave you a bone and you didn't bite. I had oblivion fingered days ago. Her "me-so-innocent" ploy was obvious.
I'm casting shame on all of you.
meh. I wasn't playing "me so innocent."

If you look back I never once said "I'm town", "I'm innocent", "I'm sorry we lynched you". My in-thread demeanor is what I call "fearless vanilla town". Not afraid to be wrong, not afraid to be lynched, not afraid to be night killed...just trying to get scum lynched. The trick was having good, solid reasons for lynching the wrong players. On the one hand, people's play makes it easy to build a solid scum-tell based lynch justification. On the other hand, town doesn't understand scum tells, and the types of rationales that are advanced for voting people off is helter-skelter. The vote patterns may help a little, but my votes were not in synch with any other scum player's, and the only town player whose votes were similar to mine was actually following my lead because my tell-based reasoning made sense to her.

You guys should have suspected me because of the meta - the abysmal record of not putting a single lynch vote on a scum player until the seer outed DP. It was a record that most of town shared with me. My second biggest personal mistake in this game was not unilaterally throwing someone under the bus. But, I didn't think ratz scum was ready for that kind of play. Scum teams have some evolution to go through. Hopefully my example of encouraging players to throw me under the bus when the time comes will help change that. Some of the other strategies I used will probabaly take a while to develop. It's particularly hard to keep focus on endgame with all the daily distractions in the game, IMO.

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Re: Spooks, Day 8

Post by oblivion » Tue May 25, 2010 9:06 pm

Twinkie wrote:Thanks for the game JA :cheers: and thanks for the tips. Just a minor thing: in the lolcats game there was a vanilla townie who did bemoan the lack of PMing, and I took that as a scum tell (durro... yes I know I was obsessed :oops: )

I like the zany play, even if it makes things harder for town :)
I was going to comment on this yesterday, but I forgot.

Durro did fuss about the lack of PMs, but he did something which neither the masons nor the scum team did - he strategized ways for town, especially the specials to get around that lack. That was an extremely protown move, given ratz town's dependence on backchannel communications.

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Re: Spooks, Day 8

Post by charlou » Wed May 26, 2010 4:35 am

sifaka wrote:I thought the comments about Puppy's (hilarious) posts were harsh to say the least.
Is that why I got lynched so early? ;)

As a newcomer to the game and keen to get my head around it I just found Puppy's posts too distracting and "noisy". Maybe if I were more experienced and confident I'd have let it slide, maybe not. :dono: I certainly have no problem with his entertaining posts anywhere else, though, and I hope Puppy hasn't been discouraged from participating altogether?

I favour the idea of 24 hour game days so all townfolk have the opportunity to get a good read of whats going on and contribute from a better informed position.

JA, a few of your "scum tell" scenarios are exactly the kinds of things I was doing in my first game ever at mafiascum.net*, and I was not scum but town.

* Your recent game here is my second.
no fences

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Re: Spooks, Day 8

Post by Animavore » Wed May 26, 2010 6:52 am

Magicziggy wrote:Ani, you're are dipstick and its very refreshing.
:(
Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.

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Re: Spooks, Day 8

Post by normal » Wed May 26, 2010 7:05 am

Animavore wrote:
Magicziggy wrote:Ani, you're are dipstick and its very refreshing.
:(
I was also saddened by the grammar.
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Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all.
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