Discworld Game Thread

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Linus
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Re: Discworld Day 2

Post by Linus » Tue Sep 20, 2011 1:02 pm

ksen wrote:
Linus wrote:
ksen wrote:
Linus wrote:BTW, I infer from my win condition that Oblivion was a town-compatible SK.
Ok . . . so?
Can you relate?
Welp, with Oblivion dead and all I'm wondering what's the point of you even saying this. Unless it's an excuse to let everyone know that you must be town because you got the VT notification. Reads a little forced.

##vote linus##

I'm also not liking gonzo that much right now either.
How carefully have you read day 1?

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Re: Discworld Day 2

Post by Feck » Tue Sep 20, 2011 1:04 pm

It does say OB caused Ut's death ....... erm so no scum kill then?? so who was blocked ?
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Give me the wine , I don't need the bread

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Re: Discworld Day 2

Post by ksen » Tue Sep 20, 2011 1:18 pm

Feck wrote:It does say OB caused Ut's death ....... erm so no scum kill then?? so who was blocked ?
Don't even go there mister! :whyyou:

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Re: Discworld Day 2

Post by ksen » Tue Sep 20, 2011 1:19 pm

Linus wrote:How carefully have you read day 1?
Er, not very. I figure you guys would clue me in if I missed something important.

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Re: Discworld Day 2

Post by Linus » Tue Sep 20, 2011 1:22 pm

Feck wrote:It does say OB caused Ut's death ....... erm so no scum kill then?? so who was blocked ?
You think there are 3 NKs?

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Linus
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Re: Discworld Day 2

Post by Linus » Tue Sep 20, 2011 1:33 pm

ksen wrote:
Linus wrote:How carefully have you read day 1?
Er, not very. I figure you guys would clue me in if I missed something important.
OK. Not to badger you with questions or anything but some block flavor would be good.

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Re: Discworld Day 2

Post by Gonzo » Tue Sep 20, 2011 2:08 pm

Magicziggy wrote:
Gonzo wrote:I think irre, ksen or shizz is the next most logical lynch. I am most in favor of lynching irre because she jumped on mantis' wagon when she realized the DP wagon wasn't picking up steam so she started the mantis wagon with the 2nd vote. ##vote irre##
Why would Irre do that?
She did do it. So ask her. Don't you think it was strange she gave up on DP when it was apparent the wagon was going nowhere? In my experience town irre makes one vote and trolley tracks, refusing herself to be deterred by the opinions of other players. So when one wagon was too weak she helped get mantis lynched instead. Otherwise we could have hit scum. Irre lead both the wagons yesterday, both were lacking with votes made with much demonstrated reasoning.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: Discworld Day 2

Post by BarnettNewman » Tue Sep 20, 2011 2:37 pm

Linus wrote:
ksen wrote:
Linus wrote:How carefully have you read day 1?
Er, not very. I figure you guys would clue me in if I missed something important.
OK. Not to badger you with questions or anything but some block flavor would be good.
Erm, why are we discussing roles in the thread?

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BarnettNewman
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Re: Discworld Day 2

Post by BarnettNewman » Tue Sep 20, 2011 2:38 pm

By roles I mean specials

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Linus
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Re: Discworld Day 2

Post by Linus » Tue Sep 20, 2011 2:40 pm

BarnettNewman wrote:Erm, why are we discussing roles in the thread?
ksen said he thinks he was blocked. Some flavor info may help assess that, provide clues about a blocker's alignment, help assess future claims of being blocked, etc.

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Linus
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Re: Discworld Day 2

Post by Linus » Tue Sep 20, 2011 3:00 pm

BarnettNewman, what was the point of that drive-by? Did you miss ksen's claim to have been blocked? Or were you just not curious to learn more?

In other news, MattShizzle lurked without posting a while ago... you signed up to play, so please weigh in.

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Re: Discworld Day 2

Post by MattShizzle » Tue Sep 20, 2011 3:19 pm

I don't have enough info to post anything. Also, posting just to post is not something I do.

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ksen
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Re: Discworld Day 2

Post by ksen » Tue Sep 20, 2011 3:22 pm

Linus wrote:
BarnettNewman wrote:Erm, why are we discussing roles in the thread?
ksen said he thinks he was blocked. Some flavor info may help assess that, provide clues about a blocker's alignment, help assess future claims of being blocked, etc.
I think I'd like to hold back on flavor in order to test future claimees.

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Re: Discworld Day 2

Post by Gonzo » Tue Sep 20, 2011 3:32 pm

MattShizzle wrote:I don't have enough info to post anything. Also, posting just to post is not something I do.
supposed to post so that other players can get a read on you, so they know who you think is suspicious, etc.

so far you just look scummy and are deadweight for the town. It's no help to have a player alive when they are silent.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Linus
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Re: Discworld Day 2

Post by Linus » Tue Sep 20, 2011 4:22 pm

ksen wrote:
Linus wrote:
BarnettNewman wrote:Erm, why are we discussing roles in the thread?
ksen said he thinks he was blocked. Some flavor info may help assess that, provide clues about a blocker's alignment, help assess future claims of being blocked, etc.
I think I'd like to hold back on flavor in order to test future claimees.
I'll make a little note that you're unconcerned about the risk of being NKed, then.

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