MGS3: Snake Eater Mafia - Tactical Espionage Action (GAME)

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Drewish
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Mon Nov 14, 2011 12:42 pm

grrr, 'theirs' I hate not being able to edit grammar mistakes.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Azathoth » Mon Nov 14, 2011 12:55 pm

Ok that's enough

##vote andrewclunn##
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Code: Select all

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   $str = str_replace(array("\{","\}")," ",$str);

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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 2

Post by irretating » Mon Nov 14, 2011 12:56 pm

andrewclunn wrote:##vote no lynch##

I still think it's the best option. Though with the doc supposedly already outed, the statistical chances of getting another special town outed are greatly reduced. Maybe we should just out a random person, and if they're VT we lynch them. After all, if they're telling the truth, no big loss, but scum would almost certainly hide behind a VT claim anyways. Yeah, that's right, I'm going to continue to push my alternate approach to mafia because I'm stubborn ;)
you can be that random person!

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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 2

Post by irretating » Mon Nov 14, 2011 12:57 pm

Azathoth wrote:Ok that's enough

##vote andrewclunn##
beat me to it!!

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by b.ternarius » Mon Nov 14, 2011 1:21 pm

Seriously, andrew, 'that's the way I know to play' isn't going to make a good excuse much longer. You look scummier every time you post.

It's totally anti-town to force specials to out. And except in very rare cases, it's not helpful to have a no lynch. Look at the effects - we have a vulnerable doc who can't help anyone but herself - we might get one other player protect out of her before scum takes her out, when she could have been around for the entire game. And we have no info from a successful or failed lynch, which might have hit a scum player or may have pointed us to seriously considering the alignments of players who fos'd the lynch victim.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Gonzo » Mon Nov 14, 2011 1:21 pm

LYNCHEE
01 Amok
02 andrewclunn [1] azathoth
03 Athene
04 Azathoth
05 b.ternarius
06 charlou
07 DP [1.5] MagicZiggy
08 Feck
09 Irre
10 ksen
11 MagicZiggy
12 MattShizzle
13 UselessTwit
14 Zigmen
NO LYNCH [1] andrewclunn
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 1:26 pm

irretating wrote:
Azathoth wrote:Ok that's enough

##vote andrewclunn##
beat me to it!!
Where's your vote, then?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Mon Nov 14, 2011 1:26 pm

OF course outing specials is bad for town. The question is though, whether your (speaking generally to everyone here) approach actually avoids doing that risk. Based on yesterday, it seems it does not. Really, all I'm suggesting is that instead of piling on to a person with votes and then having them out them self near the end of the day, that we get somebody to out them self first, and then decide whether to lynch them. If the culture here is that posting with actual content or thoughts = scummy behavior, then I'm wondering how town ever wins a game.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 1:32 pm

andrewclunn wrote:OF course outing specials is bad for town. The question is though, whether your (speaking generally to everyone here) approach actually avoids doing that risk. Based on yesterday, it seems it does not. Really, all I'm suggesting is that instead of piling on to a person with votes and then having them out them self near the end of the day, that we get somebody to out them self first, and then decide whether to lynch them. If the culture here is that posting with actual content or thoughts = scummy behavior, then I'm wondering how town ever wins a game.
I am interested in why you think your approach is superior ... If the players aren't keen on it for this game (understandable, as it's quite a deviation from the way most, if not all of us are used to playing), perhaps we can discuss your strategy in more detail post game?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Mon Nov 14, 2011 1:34 pm

charlou wrote:
andrewclunn wrote:OF course outing specials is bad for town. The question is though, whether your (speaking generally to everyone here) approach actually avoids doing that risk. Based on yesterday, it seems it does not. Really, all I'm suggesting is that instead of piling on to a person with votes and then having them out them self near the end of the day, that we get somebody to out them self first, and then decide whether to lynch them. If the culture here is that posting with actual content or thoughts = scummy behavior, then I'm wondering how town ever wins a game.
I am interested in why you think your approach is superior ... If the players aren't keen on it for this game (understandable, as it's quite a deviation from the way most, if not all of us are used to playing), perhaps we can discuss your strategy in more detail post game?
Will do. I'm certainly not changing any minds right now it seems.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Gonzo » Mon Nov 14, 2011 1:36 pm

Adenosine will be subbing in for ksen. He will start out as a temporary sub and if ksen shows up we can find out if he wants to play or not.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by b.ternarius » Mon Nov 14, 2011 1:39 pm

andrewclunn wrote:OF course outing specials is bad for town. The question is though, whether your (speaking generally to everyone here) approach actually avoids doing that risk. Based on yesterday, it seems it does not. Really, all I'm suggesting is that instead of piling on to a person with votes and then having them out them self near the end of the day, that we get somebody to out them self first, and then decide whether to lynch them. If the culture here is that posting with actual content or thoughts = scummy behavior, then I'm wondering how town ever wins a game.
You should read a couple other games here. What you just said is what happened last night. She was down for the lynch and she outed at that point. It was unusual in that it happened when it did, with no suitable alternate to lynch. A no lynch is rare.

Perhaps you're not explaining yourself very well, because getting someone to out generally happens because there's a pile of votes on them. Why else would they role claim? Are you suggesting people just say they think a player is scummy until that player outs, without putting any votes down at all? In a game with players in every time zone, that would cause the game direction to lean in favour of whoever's on board in the last few hours of the game.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 1:41 pm

Azathoth wrote:Ok that's enough

##vote andrewclunn##
I'm inclined to agree ...

It's not that you want to try a new strategy, Andrew, it's your insistence on ignoring ours. And voting no lynch at the beginning of the day, before going on to explain why we need to try to lynch an outed vanilla town? What kind of strategy is that?

##vote andrewclunn##

As for anyone who thinks we don't have any information .. I think rereading day one, including looking at the vote patterns, might prod a few thoughts.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 1:43 pm

A thought just occurred ... Andrew, where you usually play ... what kind of voting system do they have? Is it the same as ours, or ... ?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Mon Nov 14, 2011 1:53 pm

b.ternarius wrote:
andrewclunn wrote:OF course outing specials is bad for town. The question is though, whether your (speaking generally to everyone here) approach actually avoids doing that risk. Based on yesterday, it seems it does not. Really, all I'm suggesting is that instead of piling on to a person with votes and then having them out them self near the end of the day, that we get somebody to out them self first, and then decide whether to lynch them. If the culture here is that posting with actual content or thoughts = scummy behavior, then I'm wondering how town ever wins a game.
You should read a couple other games here. What you just said is what happened last night. She was down for the lynch and she outed at that point. It was unusual in that it happened when it did, with no suitable alternate to lynch. A no lynch is rare.

Perhaps you're not explaining yourself very well, because getting someone to out generally happens because there's a pile of votes on them. Why else would they role claim? Are you suggesting people just say they think a player is scummy until that player outs, without putting any votes down at all? In a game with players in every time zone, that would cause the game direction to lean in favour of whoever's on board in the last few hours of the game.
It's cool. I'm not gonna push it anymore during this game. I'll wait till after the game and then it can be discussed during the post game banter. Just be aware that since the present strategy seems to be about judging people on the 'scumminess' of their posts, and I have no knowledge of any of your typical mafia styles or mannerisms, that 'skating' is about the only thing left for me to do at this point.
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