Sixth Sense Mafia - Game Thread

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charlou
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Re: Sixth Sense Mafia - Game Thread

Post by charlou » Sat Mar 05, 2011 2:24 am

Magicziggy wrote:I'm just guessing.
Sixth sense was about not knowing you were dead.
Just seems there is potential for game design creativity with that.
irre certainly did suggest this. While it's useful to keep that in mind, I think it's maybe better to keep the wifom level down by not speculating too much on what irre means with that .. at least until we have some information under our belts.
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Re: Sixth Sense Mafia - Game Thread

Post by charlou » Sat Mar 05, 2011 2:25 am

charlou wrote:
Magicziggy wrote:I'm just guessing.
Sixth sense was about not knowing you were dead.
Just seems there is potential for game design creativity with that.
irre certainly did suggest this.
Game design creativity, I mean ... what aspect remains to be seen.
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Re: Sixth Sense Mafia - Game Thread

Post by Uselesstwit » Sat Mar 05, 2011 2:26 am

the pic in the op does that up a bit, with the they don't even know they're scummy line. but wouldn't that be a huge disadvantage for town?
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Re: Sixth Sense Mafia - Game Thread

Post by gib » Sat Mar 05, 2011 2:27 am

charlou and UT?

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Re: Sixth Sense Mafia - Game Thread

Post by Feck » Sat Mar 05, 2011 2:28 am

DAy one speculation about game design just from the flavour ? that's just spreading Wifom and helps town not a bit .
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Re: Sixth Sense Mafia - Game Thread

Post by charlou » Sat Mar 05, 2011 2:29 am

Uselesstwit wrote:the pic in the op does that up a bit, with the they don't even know they're scummy line. but wouldn't that be a huge disadvantage for town?
Not sure why the pic says that when irre says that scum do, in fact, know they're scum. Maybe she's refering to how the town special roles work?
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Re: Sixth Sense Mafia - Game Thread

Post by charlou » Sat Mar 05, 2011 2:30 am

gib wrote:charlou and UT?
Yes ... ?
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Re: Sixth Sense Mafia - Game Thread

Post by Feck » Sat Mar 05, 2011 2:34 am

Scum know they are scum our job is to find them and lynch them IF the game turns weird then we'll have to think about it but this is just confusing the issue at hand !
We are meant to be scum hunting not speculating on game design and spreading confusion .
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Re: Sixth Sense Mafia - Game Thread

Post by Uselesstwit » Sat Mar 05, 2011 2:37 am

actually i missed the part of the op where irre says they do know they're scummy.

and feck, that's garbage, if you don't know the rules you can't play the game effectively.
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Re: Sixth Sense Mafia - Game Thread

Post by Uselesstwit » Sat Mar 05, 2011 2:38 am

charlou wrote:
gib wrote:charlou and UT?
Yes ... ?
I think he's implying that we're working together.
irretating wrote:you're a genius, UT!

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Re: Sixth Sense Mafia - Game Thread

Post by charlou » Sat Mar 05, 2011 2:39 am

Feck wrote:Scum know they are scum our job is to find them and lynch them IF the game turns weird then we'll have to think about it but this is just confusing the issue at hand !
We are meant to be scum hunting not speculating on game design and spreading confusion .
I agree .. it's a bit early to be airing our speculative notions about it, but at the same time I think keeping the inferences in irre's OP in mind is important.
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Re: Sixth Sense Mafia - Game Thread

Post by Feck » Sat Mar 05, 2011 2:41 am

When we lynch someone and they have a curious role then I will speculate .
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Re: Sixth Sense Mafia - Game Thread

Post by Magicziggy » Sat Mar 05, 2011 2:42 am

Ok, it was an innocent enough speculation. I didn;t know there were rules against asking about game design on Day 1. TR rules. This is Ratz. No rules.

vote gib

Random voting. Creating a smokescreen.

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Re: Sixth Sense Mafia - Game Thread

Post by Magicziggy » Sat Mar 05, 2011 2:45 am

While I'm at it.

vote Callan

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Re: Sixth Sense Mafia - Game Thread

Post by charlou » Sat Mar 05, 2011 2:47 am

Feck wrote:When we lynch someone and they have a curious role then I will speculate .
hmmm ... this brings me back to callan's vote and ott response to votes ... Jester, perhaps?
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