ElfQuest Mafia - Game Thread

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divagreen
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Re: ElfQuest Mafia - Day 6

Post by divagreen » Thu Mar 24, 2011 11:40 pm

I am pretty sure Bolero has a mentor. That is about the only other insight that I can offer that is not based upon wildly paranoid speculation.

We also have to look at that if recruitment was possible, it most likely happened on Night 0.
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Re: ElfQuest Mafia - Day 6

Post by Bolero » Thu Mar 24, 2011 11:43 pm

charlou wrote:We have seven players left ... If we remove one, town is still likely to be well represented among the remaining six. I'm willing to vote Bolero on the chance that she is an SK, so that possibility is dealt with and out of the way.
Great. Thanks a lot.

( ;) Sorry, just taking a blow to the ego over being a possibilty to be dealt with and out of the way.)

Look, I know I'm innocent, so of course I'm thinking of what the other possibilities could be. At this stage I think it's more than likely we're dealing with a 3rd faction working together.
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Re: ElfQuest Mafia - Day 6

Post by charlou » Thu Mar 24, 2011 11:44 pm

So do I, fwiw, Bolero.


What is the likelihood, in a nineteen player game, that there are town, scum (at least 4), masons (at least two) and two indies?


What is the likelihood, in a nineteen player game, that there are town, scum (at least 4), masons (at least two), one indie and another faction?
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Re: ElfQuest Mafia - Day 6

Post by Linus » Thu Mar 24, 2011 11:44 pm

divagreen wrote:We also have to look at that if recruitment was possible, it most likely happened on Night 0.
Why is N0 most likely? There have been two regular nights without dagger kills.

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Re: ElfQuest Mafia - Day 6

Post by charlou » Thu Mar 24, 2011 11:48 pm

Uselesstwit wrote:so you think the seer that has correctly identified everyone he's viewed is an indie? That is really kinda nuts. You think with a scum team that at the very least has a don and a scumblocker, town wouldn't have a seer? Charlou, you might be having the off game to end all off games.
Mason members can have additional roles (Cop, Doctor) in addition to being a mason.
in addition to
Sometimes, one member of the masonry group is a scum mason, a person in the masonry who is secretly part of the mafia or some other scum group. This occasionally happens in games where the moderater does not specifically tell all masons that they are all town.


But like I said, I'm willing to vote Bolero to eliminate the possibility of her as an SK if anyone else thinks that's more likely.
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Re: ElfQuest Mafia - Day 6

Post by Bolero » Thu Mar 24, 2011 11:49 pm

divagreen wrote:I am pretty sure Bolero has a mentor. That is about the only other insight that I can offer that is not based upon wildly paranoid speculation.

We also have to look at that if recruitment was possible, it most likely happened on Night 0.
Actually, I don't. I was offered one, but turned it down. I'd already played a game as vanilla town before, and just didn't think I needed one. I'm sure oblivion can confirm this if need be.
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Re: ElfQuest Mafia - Day 6

Post by charlou » Thu Mar 24, 2011 11:50 pm

divagreen, do you have a mentor?
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Re: ElfQuest Mafia - Day 6

Post by charlou » Thu Mar 24, 2011 11:51 pm

Linus wrote:
divagreen wrote:We also have to look at that if recruitment was possible, it most likely happened on Night 0.
Why is N0 most likely? There have been two regular nights without dagger kills.
Yes, kill or recruit ...
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Re: ElfQuest Mafia - Day 6

Post by Uselesstwit » Thu Mar 24, 2011 11:51 pm

go back and read bolero on day two. see how much cheerleading she does. It really looks like she's deliberately tightened her game up since then. I think what we should do is get rid of the unknowns either thru lynching them or thru views and then start the wifom. Yesterday's lynch was a travesty, you killed someone who had a proven action on the same night the dagger was used on someone else. That's where this sort of wifom has gotten us. Let's stick to the basics for now.
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Re: ElfQuest Mafia - Day 6

Post by Feck » Thu Mar 24, 2011 11:53 pm

Seems strange that we have missed them all in lynches and scum team have also not killed any of them ! and as for recruiting I've been cleared town most of the game why not recruit me ,It's makes little sense . I don't think it's as complicated as some of you are trying to make it .
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Re: ElfQuest Mafia - Day 6

Post by Uselesstwit » Thu Mar 24, 2011 11:54 pm

exactly feck, i think we have a simple sk on our hands. anything more than that at this point is just going to get people running in circles.
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Re: ElfQuest Mafia - Day 6

Post by Linus » Thu Mar 24, 2011 11:55 pm

It's really hard not to lynch praying, but I guess her consistent inattention saves her. I've basically got nothing so I'll go with flavor and Rayek.

vote bolero

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Re: ElfQuest Mafia - Day 6

Post by charlou » Thu Mar 24, 2011 11:56 pm

UT, you've done a bit of clearing, but little scum hunting. Feck, you're not doing much scum hunting either. Day five you just went along with the vote changes at the end of the day.
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Re: ElfQuest Mafia - Day 6

Post by charlou » Thu Mar 24, 2011 11:57 pm

Uselesstwit wrote:go back and read bolero on day two. see how much cheerleading she does. It really looks like she's deliberately tightened her game up since then. I think what we should do is get rid of the unknowns either thru lynching them or thru views and then start the wifom. Yesterday's lynch was a travesty, you killed someone who had a proven action on the same night the dagger was used on someone else. That's where this sort of wifom has gotten us. Let's stick to the basics for now.
If you're a separate faction, of course you'd want to eliminate the "unknowns" as they're most likely town.
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Re: ElfQuest Mafia - Day 6

Post by Bolero » Fri Mar 25, 2011 12:00 am

Uselesstwit wrote:go back and read bolero on day two. see how much cheerleading she does. It really looks like she's deliberately tightened her game up since then. I think what we should do is get rid of the unknowns either thru lynching them or thru views and then start the wifom. Yesterday's lynch was a travesty, you killed someone who had a proven action on the same night the dagger was used on someone else. That's where this sort of wifom has gotten us. Let's stick to the basics for now.
I was cheerleading it's true. That's the way I play on Ratskep. Then someone FoSed me for it (zigmen, I think?) and I realised maybe it wasn't done like that over here. I tightened up. No big mystery.

Guys, I can tell you you're barking up the wrong tree, but I'm bereft of alternative ideas to suggest. Someone's using a Sunfolk dagger, and I'm guessing that's designed to do exactly what it's doing - i.e. casting suspicion on me.
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