Animavore wrote:I'm off for the weekend. You better have won by the time I get back.
What happened?
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Animavore wrote:I'm off for the weekend. You better have won by the time I get back.
You lost. What does it look like happened, but don't worry, you also lost over at ratskep, so you should be used to it.Animavore wrote:Animavore wrote:I'm off for the weekend. You better have won by the time I get back.
What happened?
irretating wrote:you're a genius, UT!
My mannersoblivion wrote:thank you! I'm mostly happy with how the design worked. and I really, really enjoyed gming this time. Thank you all for playing!
Town could have jumped on it, but it was unlikely given that it was a new concept to most players. Instead, it did what I expected - had most of town acting secretive, special/scummy and throwing up lots of smoke for scum to hide in. The smoke was going to clear, though, and it was a question of how long scum could take advantage of the confusion before town put the puzzle together and scum became obvious and easy to spot. My main concern with my design is that town could have taken a lot less time than they did, and then it would have been a massacre, especially with the impact that the influence cards had on the game.irretating wrote:My mannersoblivion wrote:thank you! I'm mostly happy with how the design worked. and I really, really enjoyed gming this time. Thank you all for playing!
thanks, oblivion, I really loved this game... the tarot thing meant we were expecting (and dreading - being scum) surprises! The whole sprinkles thing was something that town could have jumped on and scum would have been in the dark.
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